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demos(render): start render demo
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kisvegabor committed Oct 25, 2023
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4 changes: 4 additions & 0 deletions demos/lv_demos.h
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Expand Up @@ -51,6 +51,10 @@ extern "C" {
#include "multilang/lv_demo_multilang.h"
#endif

#if LV_USE_DEMO_RENDER
#include "render/lv_demo_render.h"
#endif

/*********************
* DEFINES
*********************/
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48 changes: 48 additions & 0 deletions demos/render/README.md
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# Benchmark demo


![LVGL benchmark running](screenshot1.png)

## Overview

The benchmark demo tests the performance in various cases.
For example rectangle, border, shadow, text, image blending, image transformation, blending modes, etc.
All tests are repeated with 50% opacity.

The size and position of the objects during testing are set with a pseudo random number to make the benchmark repeatable.

On to top of the screen the title of the current test step, and the result of the previous step is displayed.

## Run the benchmark
- In `lv_conf.h` or equivalent places set `LV_USE_DEMO_BENCHMARK 1`
- After `lv_init()` and initializing the drivers and call `lv_demo_benchmark(mode)`
- If you only want to run a specific scene for any purpose (e.g. debug, performance optimization etc.), you can call `lv_demo_benchmark_run_scene(mode, scene_idx)` instead of `lv_demo_benchmark()`and pass the scene number.
- If you enabled trace output by setting macro `LV_USE_LOG` to `1` and trace level `LV_LOG_LEVEL` to `LV_LOG_LEVEL_USER` or higher, benchmark results are printed out in `csv` format.


## Modes
The `mode` should be passed to `lv_demo_benchmark(mode)` or `lv_demo_benchmark_run_scene(mode, scene_idx)`.

- `LV_DEMO_BENCHMARK_MODE_RENDER_AND_DRIVER` Render the scenes and show them on the display. Measure rendering time but it might contain extra time when LVGL waits for the driver. Run each scenes for a few seconds so the performance can be seen by eye too. As only the rendering time is measured and converted to FPS, really high values (e.g. 1000 FPS) are possible.
- `LV_DEMO_BENCHMARK_MODE_REAL` Similar to `RENDER_AND_DRIVER` but instead of measuring the rendering time only measure the real FPS of the system. E.g. even if a scene was rendered in 1 ms, but the screen is redrawn only in every 100 ms, the result will be 10 FPS.
- `LV_DEMO_BENCHMARK_MODE_RENDER_ONLY` Temporarily display the `flush_cb` so the pure rendering time will be measured. The display is not updated during the benchmark, only at the end when the summary table is shown. Renders a given number of frames from each scene and calculate the FPS from them.


## Result summary
In the end, a table is created to display measured FPS values.

On top of the summary screen, the "Weighted FPS" value is shown.
In this, the result of the more common cases are taken into account with a higher weight.

"Opa. speed" shows the speed of the measurements with opacity compared to full opacity.
E.g. "Opa. speed = 90%" means that rendering with opacity is 10% slower.

In the first section of the table, "Slow but common cases", those cases are displayed which are considered common but were slower than 20 FPS.

Below this in the "All cases section" all the results are shown. The < 10 FPS results are shown with red, the >= 10 but < 20 FPS values are displayed with orange.

![LVGL benchmark result summary](screenshot2.png)



**NOTE**: Compared to the past, the use of rotation and zoom(scaling) in GUI applications has become increasingly common. Therefore, starting from LVGL9, we have assigned a higher priority to zoom(scaling) and rotation operations.
280 changes: 280 additions & 0 deletions demos/render/lv_demo_render.c
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/**
* @file lv_demo_render.c
*
*/

/*********************
* INCLUDES
*********************/
#include "lv_demo_render.h"

#if LV_USE_DEMO_RENDER
#include "../../src/display/lv_display_private.h"
#include "../../src/core/lv_global.h"

/*********************
* DEFINES
*********************/

#define COL_CNT 8
#define ROW_CNT 8
#define DEF_WIDTH 55
#define DEF_HEIGHT 30

/**********************
* TYPEDEFS
**********************/

#define SCENE_TIME_DEF 2000

typedef struct {
const char * name;
void (*create_cb)(lv_obj_t * parent);
} scene_dsc_t;

/**********************
* STATIC PROTOTYPES
**********************/

static void add_to_cell(lv_obj_t * obj, lv_coord_t col, lv_coord_t row);


static lv_obj_t * fill_obj_create(lv_obj_t * parent, lv_coord_t col, lv_coord_t row)
{
lv_color_t colors[] = {lv_color_hex3(0x000),
lv_color_hex3(0xfff),
lv_color_hex3(0xf00),
lv_color_hex3(0x0f0),
lv_color_hex3(0x00f),
lv_color_hex3(0xff0),
lv_color_hex3(0x0ff),
lv_color_hex3(0xf0f),
};

lv_obj_t * obj = lv_obj_create(parent);
lv_obj_remove_style_all(obj);
lv_obj_set_style_bg_opa(obj, LV_OPA_COVER, 0);
lv_obj_set_style_bg_color(obj, colors[col], 0);
lv_obj_set_size(obj, DEF_WIDTH, DEF_HEIGHT);
add_to_cell(obj, col, row);

return obj;

}

static void fill_cb(lv_obj_t * parent)
{

uint32_t i;
for(i = 0; i < COL_CNT; i++) {
fill_obj_create(parent, i, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = fill_obj_create(parent, i, 1);
lv_obj_set_style_radius(obj, 10, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = fill_obj_create(parent, i, 2);
lv_obj_set_style_radius(obj, 100, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = fill_obj_create(parent, i, 3);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_bg_grad_dir(obj, LV_GRAD_DIR_HOR, 0);
lv_obj_set_style_bg_grad_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_bg_grad_stop(obj, 200, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = fill_obj_create(parent, i, 4);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_bg_grad_dir(obj, LV_GRAD_DIR_VER, 0);
lv_obj_set_style_bg_grad_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_bg_grad_stop(obj, 200, 0);
}

for(i = 0; i < COL_CNT; i++) {

lv_obj_t * obj = fill_obj_create(parent, i, 5);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_bg_grad_dir(obj, LV_GRAD_DIR_HOR, 0);
lv_obj_set_style_bg_grad_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_bg_grad_opa(obj, LV_OPA_TRANSP, 0);
lv_obj_set_style_bg_grad_stop(obj, 200, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = fill_obj_create(parent, i, 6);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_bg_grad_dir(obj, LV_GRAD_DIR_VER, 0);
lv_obj_set_style_bg_grad_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_bg_grad_opa(obj, LV_OPA_TRANSP, 0);
lv_obj_set_style_bg_grad_stop(obj, 200, 0);
}
}

static lv_obj_t * border_obj_create(lv_obj_t * parent, lv_coord_t col, lv_coord_t row)
{

lv_obj_t * obj = lv_obj_create(parent);
lv_obj_remove_style_all(obj);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x000), 0);
lv_obj_set_style_border_width(obj, 3, 0);
lv_obj_set_size(obj, DEF_WIDTH, DEF_HEIGHT);
add_to_cell(obj, col, row);

return obj;

}

static void border_cb(lv_obj_t * parent)
{
lv_border_side_t sides[] = {
LV_BORDER_SIDE_NONE,
LV_BORDER_SIDE_FULL,
LV_BORDER_SIDE_LEFT,
LV_BORDER_SIDE_RIGHT,
LV_BORDER_SIDE_TOP,
LV_BORDER_SIDE_BOTTOM,
LV_BORDER_SIDE_TOP | LV_BORDER_SIDE_RIGHT,
LV_BORDER_SIDE_RIGHT | LV_BORDER_SIDE_BOTTOM,
LV_BORDER_SIDE_LEFT| LV_BORDER_SIDE_BOTTOM,
LV_BORDER_SIDE_LEFT | LV_BORDER_SIDE_TOP,
LV_BORDER_SIDE_LEFT | LV_BORDER_SIDE_RIGHT,
LV_BORDER_SIDE_TOP | LV_BORDER_SIDE_BOTTOM,
LV_BORDER_SIDE_LEFT | LV_BORDER_SIDE_RIGHT | LV_BORDER_SIDE_BOTTOM,
LV_BORDER_SIDE_LEFT | LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_TOP,
LV_BORDER_SIDE_LEFT | LV_BORDER_SIDE_RIGHT | LV_BORDER_SIDE_TOP,
LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_RIGHT | LV_BORDER_SIDE_TOP,
};

uint32_t i;
for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 0);
lv_obj_set_style_radius(obj, 0, 0);
lv_obj_set_style_border_side(obj, sides[i], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0xf00), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 1);
lv_obj_set_style_radius(obj, 0, 0);
lv_obj_set_style_border_side(obj, sides[i + 8], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0xf00), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 2);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_border_side(obj, sides[i], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x0f0), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 3);
lv_obj_set_style_radius(obj, 10, 0);
lv_obj_set_style_border_side(obj, sides[i + 8], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x0f0), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 4);
lv_obj_set_style_radius(obj, 100, 0);
lv_obj_set_style_border_side(obj, sides[i], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x00f), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 5);
lv_obj_set_style_radius(obj, 100, 0);
lv_obj_set_style_border_side(obj, sides[i + 8], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x00f), 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 6);
lv_obj_set_style_radius(obj, 100, 0);
lv_obj_set_style_border_side(obj, sides[i], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_border_width(obj, 10, 0);
}

for(i = 0; i < COL_CNT; i++) {
lv_obj_t * obj = border_obj_create(parent, i, 7);
lv_obj_set_style_radius(obj, 100, 0);
lv_obj_set_style_border_side(obj, sides[i + 8], 0);
lv_obj_set_style_border_color(obj, lv_color_hex3(0x888), 0);
lv_obj_set_style_border_width(obj, 10, 0);
}
}

/**********************
* STATIC VARIABLES
**********************/
//fill (radius + gradient too)
//border (each sides + radius)
//outline (radius)
//box shadow (offset, size, spread)
//text (normal text + underline/strike through, placeholder)
//triangle (just some rectangles)
//image (various formats + transformation)
//line (various angles + line caps)
//arc (some arcs + caps)
//vector (later)
//layer (blend mode, transformation)
//mask bitmap (not implemented SW render yet)
//mask rectangle

static scene_dsc_t scenes[] = {
{.name = "Fill ", .create_cb = fill_cb},
{.name = "Border", .create_cb = border_cb},

{.name = "", .create_cb = NULL}
};

/**********************
* MACROS
**********************/

/**********************
* GLOBAL FUNCTIONS
**********************/

void lv_demo_render(uint32_t idx)
{

lv_obj_t * scr = lv_screen_active();
lv_obj_clean(scr);
lv_obj_remove_style_all(scr);
lv_obj_set_style_bg_opa(scr, LV_OPA_COVER, 0);
lv_obj_set_style_text_color(scr, lv_color_black(), 0);
lv_obj_set_style_bg_color(scr, lv_color_white(), 0);

lv_obj_t * main_parent = lv_obj_create(scr);
lv_obj_remove_style_all(main_parent);
lv_obj_set_style_bg_opa(main_parent, LV_OPA_COVER, 0);
lv_obj_set_style_bg_color(main_parent, lv_color_hex3(0xaaf), 0);
lv_obj_set_size(main_parent, 480, 272);

static const lv_coord_t grid_cols[] = {60, 60, 60, 60, 60, 60, 60, 60, LV_GRID_TEMPLATE_LAST};
static const lv_coord_t grid_rows[] = {34, 34, 34, 34, 34, 34, 34, 34, LV_GRID_TEMPLATE_LAST};
lv_obj_set_grid_dsc_array(main_parent, grid_cols, grid_rows);


if(scenes[idx].create_cb) scenes[idx].create_cb(main_parent);
}

/**********************
* STATIC FUNCTIONS
**********************/

static void add_to_cell(lv_obj_t * obj, lv_coord_t col, lv_coord_t row)
{
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_CENTER, col, 1, LV_GRID_ALIGN_CENTER, row, 1);
}


#endif
48 changes: 48 additions & 0 deletions demos/render/lv_demo_render.h
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/**
* @file lv_demo_render.h
*
*/

#ifndef LV_DEMO_RENDER_H
#define LV_DEMO_RENDER_H

#ifdef __cplusplus
extern "C" {
#endif

/*********************
* INCLUDES
*********************/
#include "../lv_demos.h"

#if LV_USE_DEMO_RENDER

/*********************
* DEFINES
*********************/

/**********************
* TYPEDEFS
**********************/

/**********************
* GLOBAL PROTOTYPES
**********************/

/**
* Run the render verification for a scenario
* @param idx index of the scenario to run
*/
void lv_demo_render(uint32_t idx);

/**********************
* MACROS
**********************/

#endif /*LV_USE_DEMO_RENDER*/

#ifdef __cplusplus
} /* extern "C" */
#endif

#endif /*LV_DEMO_RENDER_H*/
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