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SocketIOClient.uplugin
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SocketIOClient.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.9.0",
"EngineVersion": "5.5",
"FriendlyName": "Socket.IO Client",
"Description": "Real-time WebSocket networking via Socket.IO protocol usable from blueprints and c++.",
"Category": "Networking",
"CreatedBy": "Getnamo",
"CreatedByURL": "http://getnamo.com",
"DocsURL": "https://github.com/getnamo/SocketIOClient-Unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/slug/socket-io-client",
"SupportURL": "https://github.com/getnamo/SocketIOClient-Unreal/issues",
"EnabledByDefault": true,
"CanContainContent": false,
"IsBetaVersion": false,
"Installed": false,
"Modules": [
{
"Name": "SocketIOClient",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Linux",
"Mac",
"Android",
"IOS"
]
},
{
"Name": "SIOJson",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Linux",
"Mac",
"Android",
"IOS"
]
},
{
"Name": "SocketIOLib",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Linux",
"Mac",
"Android",
"IOS"
]
},
{
"Name": "CoreUtility",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Linux",
"Mac",
"Android",
"IOS"
]
},
{
"Name": "SIOJEditorPlugin",
"Type": "Editor",
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64",
"Linux",
"Mac"
]
}
]
}