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Add translation trait #128
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Original file line number | Diff line number | Diff line change |
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use num_traits::{Float, FromPrimitive}; | ||
use types::{Point, Polygon, LineString, Line, MultiPoint, MultiPolygon, MultiLineString}; | ||
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// translate a slice of points by the given offsets | ||
fn translation_matrix<T>(x_offset: T, y_offset: T, points: &[Point<T>]) -> Vec<Point<T>> | ||
where T: Float | ||
{ | ||
points | ||
.iter() | ||
.map(|point| { | ||
let new_x = point.x() + x_offset; | ||
let new_y = point.y() + y_offset; | ||
Point::new(new_x, new_y) | ||
}) | ||
.collect::<Vec<_>>() | ||
} | ||
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||
pub trait Translate<T> { | ||
/// Translate a Geometry along its axes by the given offsets | ||
/// | ||
/// | ||
/// ``` | ||
/// use geo::{Point, LineString}; | ||
/// use geo::algorithm::translate::{Translate}; | ||
/// | ||
/// let mut vec = Vec::new(); | ||
/// vec.push(Point::new(0.0, 0.0)); | ||
/// vec.push(Point::new(5.0, 5.0)); | ||
/// vec.push(Point::new(10.0, 10.0)); | ||
/// let linestring = LineString(vec); | ||
/// let translated = linestring.translate(1.5, 3.5); | ||
/// let mut correct = Vec::new(); | ||
/// correct.push(Point::new(1.5, 3.5)); | ||
/// correct.push(Point::new(6.5, 8.5)); | ||
/// correct.push(Point::new(11.5, 13.5)); | ||
/// let correct_ls = LineString(correct); | ||
/// assert_eq!(translated, correct_ls); | ||
/// ``` | ||
fn translate(&self, xoff: T, yoff: T) -> Self where T: Float; | ||
} | ||
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||
impl<T> Translate<T> for Point<T> | ||
where T: Float | ||
{ | ||
/// Translate the Point by the given offsets | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
Point::new(self.x() + xoff, self.y() + yoff) | ||
} | ||
} | ||
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||
impl<T> Translate<T> for LineString<T> | ||
where T: Float | ||
{ | ||
/// Translate the LineString by the given offsets | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
LineString(translation_matrix(xoff, yoff, &self.0)) | ||
} | ||
} | ||
|
||
impl<T> Translate<T> for Polygon<T> | ||
where T: Float + FromPrimitive | ||
{ | ||
/// Translate the Polygon by the given offsets | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
Polygon::new(LineString(translation_matrix(xoff, yoff, &self.exterior.0)), | ||
self.interiors | ||
.iter() | ||
.map(|ring| LineString(translation_matrix(xoff, yoff, &ring.0))) | ||
.collect()) | ||
} | ||
} | ||
|
||
impl<T> Translate<T> for Line<T> | ||
where T: Float | ||
{ | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
let translated = translation_matrix(xoff, yoff, &vec![self.start, self.end]); | ||
Line::new(translated[0], translated[1]) | ||
} | ||
} | ||
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||
impl<T> Translate<T> for MultiPolygon<T> | ||
where T: Float + FromPrimitive | ||
{ | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
MultiPolygon(self.0.iter().map(|poly| poly.translate(xoff, yoff)).collect()) | ||
} | ||
} | ||
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impl<T> Translate<T> for MultiLineString<T> | ||
where T: Float + FromPrimitive | ||
{ | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
MultiLineString(self.0.iter().map(|ls| ls.translate(xoff, yoff)).collect()) | ||
} | ||
} | ||
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impl<T> Translate<T> for MultiPoint<T> | ||
where T: Float + FromPrimitive | ||
{ | ||
fn translate(&self, xoff: T, yoff: T) -> Self { | ||
MultiPoint(self.0.iter().map(|p| p.translate(xoff, yoff)).collect()) | ||
} | ||
} | ||
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#[cfg(test)] | ||
mod test { | ||
use types::{Point, LineString, Polygon}; | ||
use super::*; | ||
#[test] | ||
fn test_translate_point() { | ||
let p = Point::new(1.0, 5.0); | ||
let translated = p.translate(30.0, 20.0); | ||
assert_eq!(translated, Point::new(31.0, 25.0)); | ||
} | ||
#[test] | ||
fn test_translate_linestring() { | ||
let mut vec = Vec::new(); | ||
vec.push(Point::new(0.0, 0.0)); | ||
vec.push(Point::new(5.0, 1.0)); | ||
vec.push(Point::new(10.0, 0.0)); | ||
let linestring = LineString(vec); | ||
let translated = linestring.translate(17.0, 18.0); | ||
let mut correct = Vec::new(); | ||
correct.push(Point::new(17.0, 18.0)); | ||
correct.push(Point::new(22.0, 19.0)); | ||
correct.push(Point::new(27., 18.)); | ||
let correct_ls = LineString(correct); | ||
assert_eq!(translated, correct_ls); | ||
} | ||
#[test] | ||
fn test_translate_polygon() { | ||
let points_raw = vec![(5., 1.), (4., 2.), (4., 3.), (5., 4.), (6., 4.), (7., 3.), | ||
(7., 2.), (6., 1.), (5., 1.)]; | ||
let points = points_raw | ||
.iter() | ||
.map(|e| Point::new(e.0, e.1)) | ||
.collect::<Vec<_>>(); | ||
let poly1 = Polygon::new(LineString(points), vec![]); | ||
let translated = poly1.translate(17.0, 18.0); | ||
let correct_outside = vec![(22.0, 19.0), | ||
(21.0, 20.0), | ||
(21.0, 21.0), | ||
(22.0, 22.0), | ||
(23.0, 22.0), | ||
(24.0, 21.0), | ||
(24.0, 20.0), | ||
(23.0, 19.0), | ||
(22.0, 19.0)]; | ||
let correct = Polygon::new(LineString(correct_outside | ||
.iter() | ||
.map(|e| Point::new(e.0, e.1)) | ||
.collect::<Vec<_>>()), | ||
vec![]); | ||
// results agree with Shapely / GEOS | ||
assert_eq!(translated, correct); | ||
} | ||
#[test] | ||
fn test_rotate_polygon_holes() { | ||
let ls1 = LineString(vec![Point::new(5.0, 1.0), | ||
Point::new(4.0, 2.0), | ||
Point::new(4.0, 3.0), | ||
Point::new(5.0, 4.0), | ||
Point::new(6.0, 4.0), | ||
Point::new(7.0, 3.0), | ||
Point::new(7.0, 2.0), | ||
Point::new(6.0, 1.0), | ||
Point::new(5.0, 1.0)]); | ||
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let ls2 = LineString(vec![Point::new(5.0, 1.3), | ||
Point::new(5.5, 2.0), | ||
Point::new(6.0, 1.3), | ||
Point::new(5.0, 1.3)]); | ||
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let poly1 = Polygon::new(ls1, vec![ls2]); | ||
let rotated = poly1.translate(17.0, 18.0); | ||
let correct_outside = vec![(22.0, 19.0), | ||
(21.0, 20.0), | ||
(21.0, 21.0), | ||
(22.0, 22.0), | ||
(23.0, 22.0), | ||
(24.0, 21.0), | ||
(24.0, 20.0), | ||
(23.0, 19.0), | ||
(22.0, 19.0)] | ||
.iter() | ||
.map(|e| Point::new(e.0, e.1)) | ||
.collect::<Vec<_>>(); | ||
let correct_inside = vec![(22.0, 19.3), (22.5, 20.0), (23.0, 19.3), (22.0, 19.3)] | ||
.iter() | ||
.map(|e| Point::new(e.0, e.1)) | ||
.collect::<Vec<_>>(); | ||
assert_eq!(rotated.exterior.0, correct_outside); | ||
assert_eq!(rotated.interiors[0].0, correct_inside); | ||
} | ||
} |
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wonder if we should add a
Points::map
method to map coordinates to new valuesThere was a problem hiding this comment.
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I am working on something like this which would do that.
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I'm not sure I follow, but if @rory does, I'll just wait on the PR!
IMO
rotate
/translate
/skew
/scale
should all be implemented on top of a more generalaffine
impl that populates an affine transformation matrix with the relevant values depending on the transformation type, but that would require us to pull in a linear algebra crate…There was a problem hiding this comment.
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for example:
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My WIP is here: https://github.com/rory/rust-geo/tree/coord_change. Specifically you can see the file here amandasaurus@b7a01f5 . My idea is to allow you to pass in a function which will take a
Coordinate
and return a newCoordinate
, which gives you maximum flexibility. I don't like the name (coord_change
), but can't think of much better.There was a problem hiding this comment.
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Maybe
map_coords
? That's what python-geojson calls it https://pypi.python.org/pypi/geojson#map-coords