Skip to content

Tags: fredrickbancan/CSharp-Game-Engine

Tags

0.1.1_indev

Toggle 0.1.1_indev's commit message
Finished up version for release

0.1.0_indev

Toggle 0.1.0_indev's commit message
Completed release 0.1.0_indev

0.0.9_indev

Toggle 0.0.9_indev's commit message
Implimented looping sounds and 3d text

0.0.7_indev

Toggle 0.0.7_indev's commit message
got release working

0.0.8_indev

Toggle 0.0.8_indev's commit message
Reached 1 mill spheres, implimented static ISpheres, fixed triangle b…

…atching.

0.0.6_indev

Toggle 0.0.6_indev's commit message
Installed package for java style concurrent RNG, reworked cacti AI.

0.0.5indev

Toggle 0.0.5indev's commit message
Multiple rendering related changes

-Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders.
-Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures.
-Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models.
-commented out unecessary unbinding code for draw calls reducing driver overhead
-increased accuracy and detail of debugging screen and profiler ms averages.

0.0.5_indev

Toggle 0.0.5_indev's commit message
Multiple rendering related changes

-Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders.
-Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures.
-Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models.
-commented out unecessary unbinding code for draw calls reducing driver overhead
-increased accuracy and detail of debugging screen and profiler ms averages.

0.0.4indev

Toggle 0.0.4indev's commit message
Multiple rendering related changes

-Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders.
-Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures.
-Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models.
-commented out unecessary unbinding code for draw calls reducing driver overhead
-increased accuracy and detail of debugging screen and profiler ms averages.

0.0.4_indev

Toggle 0.0.4_indev's commit message
Multiple rendering related changes

-Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders.
-Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures.
-Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models.
-commented out unecessary unbinding code for draw calls reducing driver overhead
-increased accuracy and detail of debugging screen and profiler ms averages.