Tags: fredrickbancan/CSharp-Game-Engine
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Multiple rendering related changes -Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders. -Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures. -Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models. -commented out unecessary unbinding code for draw calls reducing driver overhead -increased accuracy and detail of debugging screen and profiler ms averages.
Multiple rendering related changes -Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders. -Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures. -Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models. -commented out unecessary unbinding code for draw calls reducing driver overhead -increased accuracy and detail of debugging screen and profiler ms averages.
Multiple rendering related changes -Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders. -Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures. -Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models. -commented out unecessary unbinding code for draw calls reducing driver overhead -increased accuracy and detail of debugging screen and profiler ms averages.
Multiple rendering related changes -Made shaders load into a list to be globally accessed instead of loaded per instance, program now accesses pre loaded shaders. -Made textures load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded textures. -Made models load into a list to be globally accessed instad of loaded per instance, program now accesses pre loaded models. -commented out unecessary unbinding code for draw calls reducing driver overhead -increased accuracy and detail of debugging screen and profiler ms averages.
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