Inherits: :ref:`AudioEffect<class_AudioEffect>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Inherited By: :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ21<class_AudioEffectEQ21>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`
Category: Core
Base class for audio equalizers. Gives you control over frequencies.
Use it to create a custom equalizer if :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`, :ref:`AudioEffectEQ10<class_AudioEffectEQ10>` or :ref:`AudioEffectEQ21<class_AudioEffectEQ21>` don't fit your needs.
AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
- :ref:`int<class_int>` get_band_count ( ) const
Returns the number of bands of the equalizer.
- :ref:`float<class_float>` get_band_gain_db ( :ref:`int<class_int>` band_idx ) const
Returns the band's gain at the specified index, in dB.
- void set_band_gain_db ( :ref:`int<class_int>` band_idx, :ref:`float<class_float>` volume_db )
Sets band's gain at the specified index, in dB.