forked from hajimehoshi/ebiten
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathaudio_test.go
118 lines (98 loc) · 2.45 KB
/
audio_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio_test
import (
"bytes"
"runtime"
"testing"
"time"
"github.com/hajimehoshi/ebiten/v2/audio"
)
var context *audio.Context
func setup() {
context = audio.NewContext(44100)
}
func teardown() {
audio.ResetContextForTesting()
context = nil
}
// Issue #746
func TestGC(t *testing.T) {
setup()
defer teardown()
p, _ := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
got := audio.PlayersCountForTesting()
if want := 0; got != want {
t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
}
p.Play()
got = audio.PlayersCountForTesting()
if want := 1; got != want {
t.Errorf("PlayersCountForTesting() after Play: got: %d, want: %d", got, want)
}
runtime.KeepAlive(p)
p = nil
runtime.GC()
for i := 0; i < 10; i++ {
got = audio.PlayersCountForTesting()
if want := 0; got == want {
return
}
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
// 200[ms] should be enough all the bytes are consumed.
// TODO: This is a darty hack. Would it be possible to use virtual time?
time.Sleep(200 * time.Millisecond)
}
t.Errorf("time out")
}
// Issue #853
func TestSameSourcePlayers(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 4))
p0, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p1, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
// As the player does not play yet, error doesn't happen.
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
p0.Play()
p1.Play()
if err := audio.UpdateForTesting(); err == nil {
t.Errorf("got: nil, want: an error")
}
}
func TestPauseBeforeInit(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 4))
p, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p.Play()
p.Pause()
p.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}