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scoreboard.py
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import json
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""A class to report the player's score."""
def __init__(self, ai_settings, screen, stats):
"""Initialize scorekeeping attributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
# Font settings for scoring info.
self.text_color = (0, 255, 0)
self.font = pygame.font.Font('fonts/Acme-Regular.ttf', 48)
# Prepare the initial score image.
self.prep_score()
self.prep_highscore()
self.prep_level()
self.prep_ships()
def prep_ships(self):
"""Show how many ships player has left."""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_settings, self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = int(round(self.stats.score, -1))
score_str = "Score: {:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color)
# Display the score at the top right corner of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right
self.score_rect.top = self.screen_rect.top
def prep_highscore(self):
"""Turn the high score into a rendered image."""
highscore_file = open("highscore.txt", "r")
highscore = int(highscore_file.read())
highscore_str = "High Score: {:,}".format(highscore)
self.highscore_image = self.font.render(highscore_str, True, self.text_color)
# Center the high score at the top of the screen
self.highscore_rect = self.highscore_image.get_rect()
self.highscore_rect.centerx = self.screen_rect.centerx
self.highscore_rect.top = self.screen_rect.top
def save_highscore(self):
"""Save high score to a text file"""
highscore = int(round(self.stats.highscore, -1))
highscore_file = open("highscore.txt", "w")
highscore_file.write(str(highscore))
highscore_file.close()
def show_score(self):
"""Draw scores and ships to the screen."""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.highscore_image, self.highscore_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)
def prep_level(self):
"""Turn the level into a rendered image."""
level_str = "Level " + str(self.stats.level)
self.level_image = self.font.render(level_str, True, self.text_color)
# Position the level below the score.
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10