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alien.py
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import pygame
import sys
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_settings, screen):
"""Initialize the alien and set its starting position."""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
#Load the alien images and set its rect attribute.
self.images = [pygame.image.load('images/alien1.bmp'), pygame.image.load('images/alien2.bmp'), pygame.image.load('images/alien3.bmp'), pygame.image.load('images/alien4.bmp'), pygame.image.load('images/alien5.bmp'), pygame.image.load('images/alien6.bmp'), pygame.image.load('images/alien7.bmp'), pygame.image.load('images/alien8.bmp')]
self.index = 0
self.image = self.images[self.index]
self.rect = pygame.Rect(2, 2, 80, 53)
# Start each new alien at the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def update_sprite(self):
"""This method iterates through the elements inside self.images and
displays the next one each tick."""
self.index += 1
if self.index >= len(self.images):
self.index = 0
self.image = self.images[self.index]
def blitme(self):
"""Draw the alien at its current location."""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""Move the alien right."""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
self.index += 1
if self.index >= len(self.images):
self.index = 0
self.image = self.images[self.index]