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chore: tidy-up, move files shared between dalamud and injector into s…
…eparate assembly
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namespace Dalamud.Common; | ||
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/// <summary> | ||
/// Enum describing the language the game loads in. | ||
/// </summary> | ||
public enum ClientLanguage | ||
{ | ||
/// <summary> | ||
/// Indicating a Japanese game client. | ||
/// </summary> | ||
Japanese, | ||
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/// <summary> | ||
/// Indicating an English game client. | ||
/// </summary> | ||
English, | ||
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/// <summary> | ||
/// Indicating a German game client. | ||
/// </summary> | ||
German, | ||
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/// <summary> | ||
/// Indicating a French game client. | ||
/// </summary> | ||
French, | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>net7.0</TargetFramework> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" /> | ||
</ItemGroup> | ||
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</Project> |
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4 changes: 1 addition & 3 deletions
4
Dalamud/Game/GameVersionConverter.cs → Dalamud.Common/Game/GameVersionConverter.cs
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@@ -1,4 +1,4 @@ | ||
using Dalamud.Game; | ||
using Dalamud.Common.Game; | ||
using Xunit; | ||
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namespace Dalamud.Test.Game | ||
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