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rectangle.go
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package canvas
import (
"image/color"
"fyne.io/fyne/v2"
)
// Declare conformity with CanvasObject interface
var _ fyne.CanvasObject = (*Rectangle)(nil)
// Rectangle describes a colored rectangle primitive in a Fyne canvas
type Rectangle struct {
baseObject
FillColor color.Color // The rectangle fill color
StrokeColor color.Color // The rectangle stroke color
StrokeWidth float32 // The stroke width of the rectangle
// The radius of the rectangle corners
//
// Since: 2.4
CornerRadius float32
}
// Hide will set this rectangle to not be visible
func (r *Rectangle) Hide() {
r.baseObject.Hide()
repaint(r)
}
// Move the rectangle to a new position, relative to its parent / canvas
func (r *Rectangle) Move(pos fyne.Position) {
r.baseObject.Move(pos)
repaint(r)
}
// Refresh causes this rectangle to be redrawn with its configured state.
func (r *Rectangle) Refresh() {
Refresh(r)
}
// Resize on a rectangle updates the new size of this object.
// If it has a stroke width this will cause it to Refresh.
func (r *Rectangle) Resize(s fyne.Size) {
if s == r.Size() {
return
}
r.baseObject.Resize(s)
if r.StrokeWidth == 0 {
return
}
Refresh(r)
}
// NewRectangle returns a new Rectangle instance
func NewRectangle(color color.Color) *Rectangle {
return &Rectangle{
FillColor: color,
}
}