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# Conflicts: # .travis.yml
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9.1.0.0 | ||
9.1.1.0-SNAPSHOT |
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# AO render benchmark | ||
# Original program (C) Syoyo Fujita in Javascript (and other languages) | ||
# https://code.google.com/p/aobench/ | ||
# Ruby(yarv2llvm) version by Hideki Miura | ||
# | ||
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IMAGE_WIDTH = 256 | ||
IMAGE_HEIGHT = 256 | ||
NSUBSAMPLES = 2 | ||
NAO_SAMPLES = 8 | ||
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class Vec | ||
def initialize(x, y, z) | ||
@x = x | ||
@y = y | ||
@z = z | ||
end | ||
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attr_accessor :x, :y, :z | ||
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def vadd(b) | ||
Vec.new(@x + b.x, @y + b.y, @z + b.z) | ||
end | ||
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def vsub(b) | ||
Vec.new(@x - b.x, @y - b.y, @z - b.z) | ||
end | ||
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def vcross(b) | ||
Vec.new(@y * b.z - @z * b.y, | ||
@z * b.x - @x * b.z, | ||
@x * b.y - @y * b.x) | ||
end | ||
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def vdot(b) | ||
@x * b.x + @y * b.y + @z * b.z | ||
end | ||
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def vlength | ||
Math.sqrt(@x * @x + @y * @y + @z * @z) | ||
end | ||
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def vnormalize | ||
len = vlength | ||
v = Vec.new(@x, @y, @z) | ||
if len > 1.0e-17 then | ||
v.x = v.x / len | ||
v.y = v.y / len | ||
v.z = v.z / len | ||
end | ||
v | ||
end | ||
end | ||
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class Sphere | ||
def initialize(center, radius) | ||
@center = center | ||
@radius = radius | ||
end | ||
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attr_reader :center, :radius | ||
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def intersect(ray, isect) | ||
rs = ray.org.vsub(@center) | ||
b = rs.vdot(ray.dir) | ||
c = rs.vdot(rs) - (@radius * @radius) | ||
d = b * b - c | ||
if d > 0.0 then | ||
t = - b - Math.sqrt(d) | ||
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if t > 0.0 and t < isect.t then | ||
isect.t = t | ||
isect.hit = true | ||
isect.pl = Vec.new(ray.org.x + ray.dir.x * t, | ||
ray.org.y + ray.dir.y * t, | ||
ray.org.z + ray.dir.z * t) | ||
n = isect.pl.vsub(@center) | ||
isect.n = n.vnormalize | ||
else | ||
0.0 | ||
end | ||
end | ||
nil | ||
end | ||
end | ||
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class Plane | ||
def initialize(p, n) | ||
@p = p | ||
@n = n | ||
end | ||
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def intersect(ray, isect) | ||
d = -@p.vdot(@n) | ||
v = ray.dir.vdot(@n) | ||
v0 = v | ||
if v < 0.0 then | ||
v0 = -v | ||
end | ||
if v0 < 1.0e-17 then | ||
return | ||
end | ||
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t = -(ray.org.vdot(@n) + d) / v | ||
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if t > 0.0 and t < isect.t then | ||
isect.hit = true | ||
isect.t = t | ||
isect.n = @n | ||
isect.pl = Vec.new(ray.org.x + t * ray.dir.x, | ||
ray.org.y + t * ray.dir.y, | ||
ray.org.z + t * ray.dir.z) | ||
end | ||
nil | ||
end | ||
end | ||
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class Ray | ||
def initialize(org, dir) | ||
@org = org | ||
@dir = dir | ||
end | ||
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attr_accessor :org, :dir | ||
end | ||
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class Isect | ||
def initialize | ||
@t = 10000000.0 | ||
@hit = false | ||
@pl = Vec.new(0.0, 0.0, 0.0) | ||
@n = Vec.new(0.0, 0.0, 0.0) | ||
end | ||
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attr_accessor :t, :hit, :pl, :n | ||
end | ||
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def clamp(f) | ||
i = f * 255.5 | ||
if i > 255.0 then | ||
i = 255.0 | ||
end | ||
if i < 0.0 then | ||
i = 0.0 | ||
end | ||
i.to_i | ||
end | ||
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def otherBasis(basis, n) | ||
basis[2] = Vec.new(n.x, n.y, n.z) | ||
basis[1] = Vec.new(0.0, 0.0, 0.0) | ||
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if n.x < 0.6 and n.x > -0.6 then | ||
basis[1].x = 1.0 | ||
elsif n.y < 0.6 and n.y > -0.6 then | ||
basis[1].y = 1.0 | ||
elsif n.z < 0.6 and n.z > -0.6 then | ||
basis[1].z = 1.0 | ||
else | ||
basis[1].x = 1.0 | ||
end | ||
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basis[0] = basis[1].vcross(basis[2]) | ||
basis[0] = basis[0].vnormalize | ||
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basis[1] = basis[2].vcross(basis[0]) | ||
basis[1] = basis[1].vnormalize | ||
end | ||
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class Scene | ||
def initialize | ||
@spheres = Array.new | ||
@spheres[0] = Sphere.new(Vec.new(-2.0, 0.0, -3.5), 0.5) | ||
@spheres[1] = Sphere.new(Vec.new(-0.5, 0.0, -3.0), 0.5) | ||
@spheres[2] = Sphere.new(Vec.new(1.0, 0.0, -2.2), 0.5) | ||
@plane = Plane.new(Vec.new(0.0, -0.5, 0.0), Vec.new(0.0, 1.0, 0.0)) | ||
end | ||
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def ambient_occlusion(isect) | ||
basis = Array.new | ||
otherBasis(basis, isect.n) | ||
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ntheta = NAO_SAMPLES | ||
nphi = NAO_SAMPLES | ||
eps = 0.0001 | ||
occlusion = 0.0 | ||
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p0 = Vec.new(isect.pl.x + eps * isect.n.x, | ||
isect.pl.y + eps * isect.n.y, | ||
isect.pl.z + eps * isect.n.z) | ||
nphi.times do |j| | ||
ntheta.times do |i| | ||
r = rand | ||
phi = 2.0 * 3.14159265 * rand | ||
x = Math.cos(phi) * Math.sqrt(1.0 - r) | ||
y = Math.sin(phi) * Math.sqrt(1.0 - r) | ||
z = Math.sqrt(r) | ||
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rx = x * basis[0].x + y * basis[1].x + z * basis[2].x | ||
ry = x * basis[0].y + y * basis[1].y + z * basis[2].y | ||
rz = x * basis[0].z + y * basis[1].z + z * basis[2].z | ||
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raydir = Vec.new(rx, ry, rz) | ||
ray = Ray.new(p0, raydir) | ||
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occisect = Isect.new | ||
@spheres[0].intersect(ray, occisect) | ||
@spheres[1].intersect(ray, occisect) | ||
@spheres[2].intersect(ray, occisect) | ||
@plane.intersect(ray, occisect) | ||
if occisect.hit then | ||
occlusion = occlusion + 1.0 | ||
else | ||
0.0 | ||
end | ||
end | ||
end | ||
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occlusion = (ntheta.to_f * nphi.to_f - occlusion) / (ntheta.to_f * nphi.to_f) | ||
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Vec.new(occlusion, occlusion, occlusion) | ||
end | ||
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def render(w, h, nsubsamples) | ||
cnt = 0 | ||
nsf = nsubsamples.to_f | ||
h.times do |y| | ||
w.times do |x| | ||
rad = Vec.new(0.0, 0.0, 0.0) | ||
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# Subsampling | ||
nsubsamples.times do |v| | ||
nsubsamples.times do |u| | ||
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cnt = cnt + 1 | ||
wf = w.to_f | ||
hf = h.to_f | ||
xf = x.to_f | ||
yf = y.to_f | ||
uf = u.to_f | ||
vf = v.to_f | ||
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px = (xf + (uf / nsf) - (wf / 2.0)) / (wf / 2.0) | ||
py = -(yf + (vf / nsf) - (hf / 2.0)) / (hf / 2.0) | ||
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eye = Vec.new(px, py, -1.0).vnormalize | ||
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ray = Ray.new(Vec.new(0.0, 0.0, 0.0), eye) | ||
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isect = Isect.new | ||
@spheres[0].intersect(ray, isect) | ||
@spheres[1].intersect(ray, isect) | ||
@spheres[2].intersect(ray, isect) | ||
@plane.intersect(ray, isect) | ||
if isect.hit then | ||
col = ambient_occlusion(isect) | ||
rad.x = rad.x + col.x | ||
rad.y = rad.y + col.y | ||
rad.z = rad.z + col.z | ||
end | ||
end | ||
end | ||
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r = rad.x / (nsf * nsf) | ||
g = rad.y / (nsf * nsf) | ||
b = rad.z / (nsf * nsf) | ||
printf("%c", clamp(r)) | ||
printf("%c", clamp(g)) | ||
printf("%c", clamp(b)) | ||
end | ||
nil | ||
end | ||
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nil | ||
end | ||
end | ||
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alias printf_orig printf | ||
def printf *args | ||
end | ||
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# File.open("ao.ppm", "w") do |fp| | ||
printf("P6\n") | ||
printf("%d %d\n", IMAGE_WIDTH, IMAGE_HEIGHT) | ||
printf("255\n", IMAGE_WIDTH, IMAGE_HEIGHT) | ||
Scene.new.render(IMAGE_WIDTH, IMAGE_HEIGHT, NSUBSAMPLES) | ||
# end | ||
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undef printf | ||
alias printf printf_orig |
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