Closed
Description
We've been getting more requests to have just core Manifold functionality (usually Booleans) with minimal dependencies (like Clipper, convex hulls, SDFs, etc). Our code is largely already partitioned this way, but I think we need to make some build flags to allow it to build modularly. Context: godotengine/godot#91748 (comment)
I'm curious if anyone knows any best practices for how to set this up? ASSIMP does a lot of this. @kintel perhaps this would also help for OpenSCAD? Curious if you have any thoughts.