Tags: duaneking/MathForGameDevelopers
Tags
Basically the same as before except now the props can't be scaled bec… …ause our InvertedTR() method doesn't support it. That's okay though, most real world applications won't use it.
Construct a camera view matrix that transforms the scene into the loc… …al camera space.
Quaternion multiplication and transforming a vector.
To draw transparent characters we need to sort our scene according to… … the distance of an entity from the camera using Merge Sort.
Use frustum culling to avoid drawing entities that are outside of the… … player's field of view. It's the simplest and one of the most advantageous scene management techniques.
A few more comments to help clarify things and I am DONE with this vi… …deo!!!
PreviousNext