Skip to content

Tags: duaneking/MathForGameDevelopers

Tags

matrix-fast-inverse

Toggle matrix-fast-inverse's commit message
Basically the same as before except now the props can't be scaled bec…

…ause our InvertedTR() method doesn't support it. That's okay though, most real world applications won't use it.

matrix-camera-view

Toggle matrix-camera-view's commit message
Construct a camera view matrix that transforms the scene into the loc…

…al camera space.

quaternion-slerp

Toggle quaternion-slerp's commit message
Slerping quaternions!

quaternion-transform

Toggle quaternion-transform's commit message
Quaternion multiplication and transforming a vector.

quaternion-inverse

Toggle quaternion-inverse's commit message
Quaternion inverse.

quaternions

Toggle quaternions's commit message
Beginning our adventure into quaternions!

axis-angle

Toggle axis-angle's commit message
Rotating a vector around an axis theta degrees.

merge-sort

Toggle merge-sort's commit message
To draw transparent characters we need to sort our scene according to…

… the distance of an entity from the camera using Merge Sort.

frustum-culling

Toggle frustum-culling's commit message
Use frustum culling to avoid drawing entities that are outside of the…

… player's field of view. It's the simplest and one of the most advantageous scene management techniques.

entity-list

Toggle entity-list's commit message
A few more comments to help clarify things and I am DONE with this vi…

…deo!!!