Skip to content

Change radius of particles in the renderer example? #75

Closed
@weiwanghasbeenused

Description

Hi there. First of all, thanks for this amazing library. I was trying to do something very similar to pixelrenderer-2. Everything went well but one issue left for me: how to make the particles larger?

I have tried adding
emitter.addInitialize(new Proton.Radius(5));
, which does it in other examples, in createProton(). However that didn't work.

I have been messing with the code for a while but got no luck. Now I wonder if it's possible... Please let me know how to do this. Thanks in advance!

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions