diff --git a/Directory.Build.props b/Directory.Build.props
index c8ec8c083..39ca88442 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -12,7 +12,7 @@
1.0.14
1.0.13
- 2.3.0
+ 2.4.2
diff --git a/src/Veldrid/D3D11/D3D11ResourceCache.cs b/src/Veldrid/D3D11/D3D11ResourceCache.cs
index 24371a3a2..9d9c377b5 100644
--- a/src/Veldrid/D3D11/D3D11ResourceCache.cs
+++ b/src/Veldrid/D3D11/D3D11ResourceCache.cs
@@ -71,7 +71,7 @@ private ID3D11BlendState CreateNewBlendState(ref BlendStateDescription descripti
for (int i = 0; i < attachmentStates.Length; i++)
{
BlendAttachmentDescription state = attachmentStates[i];
- d3dBlendStateDesc.RenderTarget[i].IsBlendEnabled = state.BlendEnabled;
+ d3dBlendStateDesc.RenderTarget[i].BlendEnable = state.BlendEnabled;
d3dBlendStateDesc.RenderTarget[i].RenderTargetWriteMask = D3D11Formats.VdToD3D11ColorWriteEnable(state.ColorWriteMask.GetOrDefault());
d3dBlendStateDesc.RenderTarget[i].SourceBlend = D3D11Formats.VdToD3D11Blend(state.SourceColorFactor);
d3dBlendStateDesc.RenderTarget[i].DestinationBlend = D3D11Formats.VdToD3D11Blend(state.DestinationColorFactor);
diff --git a/src/Veldrid/D3D11/D3D11Sampler.cs b/src/Veldrid/D3D11/D3D11Sampler.cs
index 7bbf48fe6..c3136f69b 100644
--- a/src/Veldrid/D3D11/D3D11Sampler.cs
+++ b/src/Veldrid/D3D11/D3D11Sampler.cs
@@ -22,7 +22,7 @@ public D3D11Sampler(ID3D11Device device, ref SamplerDescription description)
MinLOD = description.MinimumLod,
MaxLOD = description.MaximumLod,
MaxAnisotropy = (int)description.MaximumAnisotropy,
- ComparisonFunction = comparision,
+ ComparisonFunc = comparision,
MipLODBias = description.LodBias,
BorderColor = ToRawColor4(description.BorderColor)
};