Version 1.1:
-Added support to adjust files that need a fixed data offset (add padding)
-Various tweaks for user experience.
Version 1.2:
-Added Extract All to mass extract SARC types (does not support Yaz0 yet)
-Added simple Open Root Folder button
-Added placeholder button for Compare and Build Pack
Version 1.3:
-Added Auto Yaz0 Decoding!
-Cleaned up unused code and adjusted for readability
Version 1.4:
-Added Compile All to Extract All process to combine common folders from other SARC sources
Version 1.5:
-Bugfix Auto Yaz0 decode first pass for encoded SARC data, falsely handling inital Yaz0 encoded files while checked on
Version 1.6:
-Added Yaz0 Encoding! Which currently abides by most rules for Nintendo's algorithem.
Purpose:
-Extract and Build PACK/SARC files in a convenient environment
Operation:
-Set a default path of your workspace to make your life easier
-Extract PACK files (BotW origin, SARC big endian)
-ReBuild PACK files (BotW origin, SARC big endian)
Features:
-General Extract, Build, Decode, and Encode
-Auto Yaz0 Decode
-Extract all Pack Files in one go to seperate folders or compile all to one
-Build with a fixed data start offset (Add padding)
Helpful Tips:
-To ensure perfect stability, please make sure the file you modify was encoded/decoded before repacking!
Future plans:
-Add file comparison which will detail the differences of the two files if there are any.
Made by Shadsterwolf
Uwizard code SARC.cs heavily modified (and mostly commented!)
Decode based off of thakis's and shevious's code, recoded in C#
Encode was re-researched and programmed by myself!