Description
In Resurrection of Evil, if I shoot any breakable glass windows, the sound effect of the bullet impact seems to be missing (plays the default beep noise in its place). The issue is not replicated in regular Doom 3 (plays as it should). This is also with no mods or anything installed. I think the issue is also specifically 'shooting' (not with flashlight or fists), I guess for whatever reason, the bullet_impact_glass sound can't be played or is being looked for in an incorrect location?
I have tested this with both Steam and a fully updated Retail 1.3.1 release, which unsurprisingly, didn't make a difference. Just thought it was worth a try.
I haven't tested whether this can be reproduced in Doom 3 using the Source Port. But I can only imagine that someone else might have pointed this out if it did, since while not significant, it is very easy to accidentally (or intentionally) do while playing the game.
I have also tested this with EAX enabled and disabled, with no difference. I even tried using the default .cfg file, just in case my custom one might have caused any issues, but still to no avail. The specific issue is occurring on map 'erebus4'. if that matters. I'm guessing it happens consistently throughout the game, this is just the first time I discovered it.
I use Windows 7 (I know it's old :P). Thought I might mention that, because for all I know, that's potentially the problem.
Thank you for a fantastic Source Port, it really is the best way to play the game. This is but a minor problem, but one that I think would be great if addressed. Whether it is something that is on my end, or just a small little oversight that most wouldn't even bother to notice.