Source files for a graded graphics game engine project representing a paintball game in Unreal Engine. There are a mix of runtime mesh components and procedural components that serve as in-game obstacles, and these are generated with randomized geometry and vectors at runtime. Some code is auto-generated by Unreal Engine.
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Source files for a graded graphics game engine project representing a paintball game in Unreal Engine. There are a mix of runtime mesh components and procedural components that serve as in-game obstacles, and these are generated with randomized geometry and vectors at runtime. Some code is auto-generated by Unreal Engine.
dev-jamie-davis/paintball-arena
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Source files for a graded graphics game engine project representing a paintball game in Unreal Engine. There are a mix of runtime mesh components and procedural components that serve as in-game obstacles, and these are generated with randomized geometry and vectors at runtime. Some code is auto-generated by Unreal Engine.
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