Stars
This project contains the example project used in the particles video
One stop solution for all Vulkan samples
Physical based rendering with Vulkan using glTF 2.0 models
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
A set of samples to illustrate Vulkan API on Android
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
GLES3-computeshader
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A glitter effect made in Shader Graph for Unity URP.
An OpenGL 4 and C++ program which renders a procedural scene.
Real-Time Deep Shadow Maps for Unity3D
An OpenGL application demonstrating realistic physics and lighting for hair
A hair strand rendering tool using the Dear ImGui.
Sample config file for ACES workflow in Blender
KOOM is an OOM killer on mobile platform by Kwai.
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
Physics simulation demo using Filament rendering engine and Bullet Physics SDK.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Monocular Visual-Inertial State Estimator on Mobile Phones