Entry for the unity1week game jam. You can play it here.
This project is notable for its experimental use of Visual Scripting with C#. Visual Scripting's "intended usage", as one might say.
- This project uses the Localization package, which depends on Addressables, and so I was forced to host the StreamingAssets folder on another GitHub repository.
- This project is a hard fork of my game jam template, Freeheart. Though it doesn't actually use any of Freeheart's features.
Oops. - Notable state machines:
- Game (Scene) > Scene Setup > Game Canvas
- Akariusagi (Prefab)