Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

0.H version #462

Open
waveyl opened this issue Nov 26, 2024 · 4 comments
Open

0.H version #462

waveyl opened this issue Nov 26, 2024 · 4 comments

Comments

@waveyl
Copy link
Contributor

waveyl commented Nov 26, 2024

https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/0.H-RELEASE

@chaosvolt
Copy link
Owner

Hecc, been meaning to but been busy a lot lately.

@DoctorGoat
Copy link

I've gotten back into playing the game some. It feels weird not to have Arcana.

@Celepito
Copy link

Celepito commented Dec 20, 2024

The only issue seems to be the way the armor enchantment is handled, so from:

{ "value": "ARMOR_BASH", "add": -10 },

to

"incoming_damage_mod": [
{ "type": "bash", "multiply": -0.3 }, ]

or

"incoming_damage_mod": [
{ "type": "bash", "add": -10 }, ]

(Straight up deleting any enchantment effect from ARMOR_X allows the game to start and you to play, at least.)

And then some stuff about a circular dependency in monster_overrides, missplaced COPY_FROM, and the PATH_AVOID_DANGER_1 monster flag being invalid, all (i)gnorable.

(Also, in case you'd like to add it to the dragonblood mutation line, Xedra Evolved seems to have figured out how to add flying, via the Etheral Wings spell >.>)

@chaosvolt
Copy link
Owner

Ah hecc. I need to work on this but been juggling IRL stuff.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants