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2025-03-06

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test: mark monster movement tests as flaky (cataclysmbnteam#6160)

2025-03-03

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feat(balance): speedydex bonus takes effect avove 10 dex (cataclysmbn…

…team#6149)

* feat(balance): speedydex bonus takes effect at 9+ DEX in exchange for penalizing speed if below 8

* scrungle

2025-03-02

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feat(balance): make use of foldable panels for electric scooters and …

…solarpack, related updates (cataclysmbnteam#6148)

* feat(balance): make use of foldable panels for electric scooters and solarpack, related updates

* Update vehicle_drag_test.cpp

* Update vehicle_drag_test.cpp

* Wrong fucking scooter aaa

* Update vehicle_drag_test.cpp

2025-03-01

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feat(balance): Add foldable solar panels. (cataclysmbnteam#6142)

* Added foldable solar panel to vehicle parts

* Fix derp.

* Added foldable solar panel to solar.json

* Added a missing flag.

* Add missing flag again.

* style(autofix.ci): automated formatting

* Apply suggestions from code review

* Update data/json/vehicleparts/vehicle_parts.json

* Fix derp.

* Adding actual recipe for new solar panels.

* Boost epower for new solar panel.

* Update data/json/vehicleparts/vehicle_parts.json

* Update data/json/recipes/electronic/parts.json

* Woe, itemgroups upon thee

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Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>

2025-02-28

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feat(balance): adjustments to ring holster and spear strap (cataclysm…

…bnteam#6119)

2025-02-27

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fix: use regional terrain/furniture for `craft_shop_2` (cataclysmbnte…

…am#6138)

Update Pottery_Sewing_Shops.json

2025-02-25

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feat: JSONize activity speed/movecost modifier (cataclysmbnteam#6064)

* mroe based_on speed

* tmp

* temp

* json tidy

* restructure #1

* more fields

* style(autofix.ci): automated formatting

* wb_wrapper

* speed recalc

* speed calculation overhaul pt.1

* json overhaul #2

* minor logic fixes

* revert crafting changes (for now)

* style(autofix.ci): automated formatting

* Resolving reviews

* missied a spot

* consistency with player_activity constructor

* total moves must be set

* Activity message

* some saved info

* damn optional

* static

* Revert "consistency with player_activity constructor"

This reverts commit 60aa333.

* remove balance changes for now

* bool speacial and some other vals

* complex progress calc

* fix tests to use new value

* style(autofix.ci): automated formatting

* possible test fix

* I don't like this

* i don't like this less

* stats, skills and qualities

* style(autofix.ci): automated formatting

* fix json

* commentaries and json de//serializers

* style(autofix.ci): automated formatting

* fix de//serialization try 1

* minor fixes

* deserialize done right

* docs

* style(autofix.ci): automated formatting

* data migration

* fix migration

* Update src/activity_actor.cpp

Co-authored-by: scarf <greenscarf005@gmail.com>

* style(autofix.ci): automated formatting

* remove default constructor

* reviews

* Apply suggestions from code review

Co-authored-by: OrenAudeles <orenaudeles@gmail.com>

* Update src/activity_actor.cpp

Co-authored-by: OrenAudeles <orenaudeles@gmail.com>

* review suggestions

* Update src/activity_actor.cpp

Co-authored-by: OrenAudeles <orenaudeles@gmail.com>

* more suggestions

* move progress to actor

* style(autofix.ci): automated formatting

* back to deque

* forgotten returns

* fix endless gates

* fucking type

* json additions

* docs

* style(autofix.ci): automated formatting

* Apply suggestions from code review

Co-authored-by: OrenAudeles <orenaudeles@gmail.com>

* empty() and debugmsg

* removed debug msg

* shuffle funcs

* reviews

* missed few benches

* style(autofix.ci): automated formatting

* get map

* nullptr check

* remove unused vars

* style(autofix.ci): automated formatting

* better way

* revert "some fucky arbitrary json formatting stuff"

* few more unused vars

* Woe, non-verbose tooltip upon thee

* I did it wrong way

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Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>

2025-02-24

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feat: `roof_palette` instead of `acidia_residential_roof_palette` for…

… `urban_8_6` (cataclysmbnteam#6123)

Update urban_8_house_brick_garden.json

2025-02-23

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fix: `process_relic` exits early if not carried by a character. (cata…

…clysmbnteam#6111)

process_relic sanity check.

Don't check is_active if the carrier is a nullptr it can't buff/debuff anyway.

2025-02-22

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fix: make relic/artifacts loaded into other items work (cataclysmbnte…

…am#6106)

* Move process_relic/artifact into process_internal

Means we only visit the inventory once. Should allow recharge schema to work with items loaded into items

* Rework

Makes the damn thing actually process.

* Cuuuuube!

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Co-authored-by: Chaosvolt <chaosvolt@users.noreply.github.com>