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JobKey.cs
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#region License
/*
* All content copyright Terracotta, Inc., unless otherwise indicated. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy
* of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
*/
#endregion
using Quartz.Util;
using System;
namespace Quartz
{
/// <summary>
/// Uniquely identifies a <see cref="IJobDetail" />.
/// </summary>
/// <remarks>
/// <para>Keys are composed of both a name and group, and the name must be unique
/// within the group. If only a group is specified then the default group
/// name will be used.</para>
///
/// <para>Quartz provides a builder-style API for constructing scheduling-related
/// entities via a Domain-Specific Language (DSL). The DSL can best be
/// utilized through the usage of static imports of the methods on the classes
/// <see cref="TriggerBuilder" />, <see cref="JobBuilder" />,
/// <see cref="DateBuilder" />, <see cref="JobKey" />, <see cref="TriggerKey" />
/// and the various <see cref="IScheduleBuilder" /> implementations.</para>
///
/// <para>Client code can then use the DSL to write code such as this:</para>
/// <pre>
/// JobDetail job = NewJob(typepof(MyJob))
/// .WithIdentity("myJob")
/// .Build();
///
/// Trigger trigger = NewTrigger()
/// .WithIdentity(TriggerKey("myTrigger", "myTriggerGroup"))
/// .WithSchedule(SimpleSchedule()
/// .WithIntervalInHours(1)
/// .RepeatForever())
/// .StartAt(FutureDate(10, MINUTES))
/// .Build();
///
/// scheduler.ScheduleJob(job, trigger);
/// </pre>
/// </remarks>
/// <seealso cref="IJob"/>
/// <seealso cref="Key{T}.DefaultGroup" />
[Serializable]
public sealed class JobKey : Key<JobKey>
{
public JobKey(string name) : base(name, null)
{
}
public JobKey(string name, string group) : base(name, group)
{
}
public static JobKey Create(string name)
{
return new JobKey(name, null);
}
public static JobKey Create(string name, string group)
{
return new JobKey(name, group);
}
}
}