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2025-01-04

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feat: Allow mutant-spawned liquids to be stored/consumed (#5877)

* Allow mutant-spawned liquids to be stored/consumed

Basically just ports the change Vollch made to spells spawning items

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2025-01-03

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feat(content,port): add `SEAT_REQUIRES_BALANCE` and skateboard vehicl…

…e/profession (#5849)

* basic port of DDA skateboard

adds seat_requires_balance tag which allows falling off of vehicle seats with this flag. initial json changes, still needs a few more things ported

* add spawn location of skateboard vehicle. added items for vehicle parts, and fixed engine "power" to be more reasonable

* add skateboard item, separate skater professions CDDA66813, and fix for part install/uninstall CDDA67123

* fixed error

* fixes so build works

* fold_up changes (changed wheelchair name as well), add skater profession, item, and fix misc json

* fixed character.cpp and added skateboard to mapgen and npc item lists

* add parking garage spawn and increase skate park spawns. adds co-authors. run json linter

Co-Authored-By: Bruce Linck <balinck@gmail.com>
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* recipes for skateboard crafting, more spawn locations near roller_blades

* vehicle_use can_be_folded checks and profession parity between skaters

* add documentation to json_flags for SEAT_REQUIRES_BALANCE

* add skatepark, fix items falling from skater inventory

Co-Authored-By: Bence <44979050+LovamKicsiGazsii@users.noreply.github.com>

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2025-01-02

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fix: Advanced Object Deconstruction no longer hides deconstruction re…

…sults (#5867)

* Tests to allow advanced object deconstruction to use normal terrain deconstruction field

* Initial framework for deconstruction fix...

* Further AOD/deconstruction modifications

* Final AOD JSON fixes + cleaned up grid_plut_generator entry

* Added precaution preventing double-deconstructs

* Updated json_flags.md with information on ADV_DECONSTRUCT.

* ADV_DECONSTRUCT supersedes EASY_DECONSTRUCT. This should never come up, but it doesn't hurt to be careful.

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2025-01-01

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docs: `cast_spell` doesn't exist, correct function is `spell` (#5859)

* a

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2024-12-31

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feat(port,UI): Allow Bionics to be hidden (#5855)

* initial commit

port of CleverRaven/Cataclysm-DDA#65243

Co-Authored-By: Rewryte <129854247+rewryte@users.noreply.github.com>

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2024-12-30

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feat(content): add Lua bindings for spell types (#5851)

* Initial Spell-binding Lua work

* Comment adjustment.

* Further expansion of bindings; fake_spell tentatively added as SpellShell for naming convention purposes

* Minor changes to spell bindings

* Further (minor) spellbinding work.

* Reoordered catalua_bindings.h for consistency.

* Added code allowing Luna to document properties properly.

* Further binding work, touchups, and a convenience function for quicker SpellSimple invocation.

* Minor grammar fix.

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2024-12-29

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fix: symbol orientation of the light industry roof and data center ro…

…of of the industrial center (#5850)

Update overmap_terrain_industrial.json

2024-12-28

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feat(balance): Allow for use of multiple sleep aids (#5848)

* Allow for use of multiple sleep aids

And print them out too!

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* remove the uncessary if statement

thanks scarf, very cool

Co-authored-by: scarf <greenscarf005@gmail.com>

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* Remove unnecessary vector clearing

initialization should handle it

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2024-12-27

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fix: replace the linoleum tile under the dumpsters of the homeless sh…

…elter with concrete (#5844)

Update homeless_shelter.json

2024-12-26

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refactor: Remove most of `body_part` enum usage (#5721)

* Remove most num_bp in Character

* Remove num_bp from add_effect invocations

* Rebase 1