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Insights: cataclysmbnteam/Cataclysm-BN
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27 Releases published by 1 person
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2024-12-07 Nightly 2024-12-07
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Dec 8, 2024 -
2024-12-09 Nightly 2024-12-09
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Dec 10, 2024 -
2024-12-10 Nightly 2024-12-10
published
Dec 11, 2024 -
2024-12-11 Nightly 2024-12-11
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2024-12-13 Nightly 2024-12-13
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Dec 14, 2024 -
2024-12-14 Nightly 2024-12-14
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2024-12-15 Nightly 2024-12-15
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2024-12-17 Nightly 2024-12-17
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2024-12-18 Nightly 2024-12-18
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2024-12-19 Nightly 2024-12-19
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2024-12-20 Nightly 2024-12-20
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Dec 21, 2024 -
2024-12-21 Nightly 2024-12-21
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2024-12-22 Nightly 2024-12-22
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2024-12-23 Nightly 2024-12-23
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2024-12-25 Nightly 2024-12-25
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2024-12-26 Nightly 2024-12-26
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Dec 27, 2024 -
2024-12-27 Nightly 2024-12-27
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Dec 28, 2024 -
2024-12-28 Nightly 2024-12-28
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Dec 29, 2024 -
2024-12-29 Nightly 2024-12-29
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2024-12-30 Nightly 2024-12-30
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Dec 31, 2024 -
2024-12-31 Nightly 2024-12-31
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Jan 1, 2025 -
2025-01-01 Nightly 2025-01-01
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Jan 2, 2025 -
2025-01-02 Nightly 2025-01-02
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Jan 3, 2025 -
2025-01-03 Nightly 2025-01-03
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Jan 4, 2025 -
2025-01-04 Nightly 2025-01-04
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2025-01-05 Nightly 2025-01-05
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2025-01-06 Nightly 2025-01-06
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Jan 7, 2025
67 Pull requests merged by 17 people
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fix: Handle "relative" and "proportional" with encumbrance
#5858 merged
Jan 6, 2025 -
feat: Stagger item categories for modder support
#5889 merged
Jan 6, 2025 -
revert: In-Repo Magical Nights, replace Magiclysm"
#5888 merged
Jan 6, 2025 -
docs: Properly link to custom clang-tidy plugin instructions
#5886 merged
Jan 6, 2025 -
feat(content): In-Repo Magical Nights, replace Magiclysm
#5881 merged
Jan 6, 2025 -
chore: Smol grammar fixes for CRIT mod
#5883 merged
Jan 5, 2025 -
feat(content,port):
AGGRO_CHARACTER
flag for enemies#5846 merged
Jan 5, 2025 -
fix: Properly add human flesh vitamins to several comestibles
#5882 merged
Jan 5, 2025 -
feat: Allow mutant-spawned liquids to be stored/consumed
#5877 merged
Jan 5, 2025 -
feat(UI): add iteration config for item group debug spawn test
#5875 merged
Jan 4, 2025 -
revert: "raise amount of itemgroup tests from 100 -> 1000"
#5872 merged
Jan 4, 2025 -
feat(port,content): Day and Night, Dusk and Dawn for enchantment conditions
#5871 merged
Jan 4, 2025 -
feat(content,port): add
SEAT_REQUIRES_BALANCE
and skateboard vehicle/profession#5849 merged
Jan 3, 2025 -
fix: More charge usage shenanigans (fireweapon edition)
#5870 merged
Jan 3, 2025 -
fix: Advanced Object Deconstruction no longer hides deconstruction results
#5867 merged
Jan 2, 2025 -
fix: use regional terrain for
cs_tire_shop
and other changes#5864 merged
Jan 2, 2025 -
fix(content): Fix inappropriate vitamin extensions
#5861 merged
Jan 2, 2025 -
docs:
burst_modifier
is orphaned, usemode_modifier
#5860 merged
Jan 2, 2025 -
docs:
cast_spell
doesn't exist, correct function isspell
#5859 merged
Jan 1, 2025 -
fix: remove
t_open_air_rooved
froms_garage_roof_1
#5857 merged
Jan 1, 2025 -
feat(balance): Rebalance Tree Spawns
#5853 merged
Jan 1, 2025 -
feat(port,UI): Allow Bionics to be hidden
#5855 merged
Dec 31, 2024 -
feat(content): add Lua bindings for spell types
#5851 merged
Dec 30, 2024 -
fix(balance): make Repeating crossbow turret use
rifle
skill#5852 merged
Dec 30, 2024 -
fix: use regional terrain for
s_garage_2
and other changes#5854 merged
Dec 30, 2024 -
fix: symbol orientation of the light industry roof and data center roof of the industrial center
#5850 merged
Dec 29, 2024 -
feat(balance): Allow for use of multiple sleep aids
#5848 merged
Dec 28, 2024 -
fix: folding vehicles fold up into proper item
#5845 merged
Dec 28, 2024 -
feat: More engine recipes
#5816 merged
Dec 28, 2024 -
fix: replace the linoleum tile under the dumpsters of the homeless shelter with concrete
#5844 merged
Dec 27, 2024 -
fix: more harvest entries have blood
#5843 merged
Dec 27, 2024 -
fix: use regional terrain for
s_petstore
#5842 merged
Dec 27, 2024 -
fix: inventories not saving locations properly when removing things
#5839 merged
Dec 27, 2024 -
feat(mods/Monster_Girls,content): Add Kitsunes to Monster Girls Mutations
#5838 merged
Dec 27, 2024 -
fix(UI): re-register hiding clothes as an action
#5841 merged
Dec 27, 2024 -
fix(content): Blood Soup No Longer Produces Free Jars
#5837 merged
Dec 27, 2024 -
refactor: Remove most of
body_part
enum usage#5721 merged
Dec 27, 2024 -
feat(content,port): port collapsible mop item
#5836 merged
Dec 27, 2024 -
fix: Sort body parts in Character::get_all_body_parts
#5835 merged
Dec 27, 2024 -
fix: Let tarps actually shelter fires, let fire rings be used more
#5834 merged
Dec 26, 2024 -
fix: stop showing
loffice_tower_16
as open air on the overmap#5833 merged
Dec 25, 2024 -
feat(content): Add "path_settings" and
PATH_AVOID_DANGER_1
to flying zombies#5827 merged
Dec 25, 2024 -
feat(balance): add more items to
s_petstore_1
, replacecleaning
withSUS_janitors_closet
#5832 merged
Dec 25, 2024 -
fix: Stop accidental plut gen destruction
#5830 merged
Dec 23, 2024 -
feat(balance): Make Stylish trait the default behavior, add Unstylish trait
#5826 merged
Dec 22, 2024 -
fix: use "items" instead of "place_items" for the contents of all fridges in the trailer park
#5825 merged
Dec 21, 2024 -
feat: More electric motor recipes
#5805 merged
Dec 21, 2024 -
refactor: Remove constructions sequences and it's uses
#5818 merged
Dec 20, 2024 -
fix: replace the wooden floor under the standing tanks of the small cabin
#5824 merged
Dec 20, 2024 -
feat:
Prompt on death
quickloads instead of going to main menu#5823 merged
Dec 20, 2024 -
build: update OSX builds to llvm clang
#5822 merged
Dec 19, 2024 -
fix: use
roof_palette
instead ofacidia_residential_roof_palette
for the roof of urban_21_house#5819 merged
Dec 18, 2024 -
feat(balance): Normalize seed weight
#5821 merged
Dec 18, 2024 -
feat(content, port): Port vitamin-based allergies and cannibalism from DDA
#5808 merged
Dec 17, 2024 -
feat(balance): Plastic and Carbon Fiber Frames Have Appropriate Durability
#5814 merged
Dec 16, 2024 -
feat(balance): enhanced electric motor breaks into alloy sheets
#5812 merged
Dec 14, 2024 -
feat: Crouching affective player visibility
#5806 merged
Dec 14, 2024 -
feat(balance): light damage to all vehicles in the parking garage
#5810 merged
Dec 14, 2024 -
feat(balance): Put bibimbap in itemgroups
#5809 merged
Dec 14, 2024 -
fix: Stop letting unlicensed zombie contractors break stairs
#5807 merged
Dec 13, 2024 -
style: grammar and style fixes in shields.json
#5801 merged
Dec 11, 2024 -
feat: Lua bindings for mutation introspection, creature temperature
#5797 merged
Dec 10, 2024 -
fix: Fix NPC laser finger infinite loop
#5798 merged
Dec 9, 2024 -
refactor: Clean up world saving/loading codepath (Phase 1 of v2 save format)
#5774 merged
Dec 7, 2024 -
feat(content): Gelled Gasoline
#5792 merged
Dec 7, 2024
6 Pull requests opened by 5 people
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feat(balance): sanity-check spawns in drug deal map extra
#5866 opened
Jan 2, 2025 -
feat: Craftable c4 and hydrogen peroxide
#5884 opened
Jan 6, 2025 -
feat(port): Rabbit Mutations
#5885 opened
Jan 6, 2025 -
refactor: Mainline Item Category Overhaul
#5890 opened
Jan 6, 2025 -
fix: Specified the kicker name
#5891 opened
Jan 7, 2025 -
feat(content): Robotic crafting bench
#5893 opened
Jan 7, 2025
15 Issues closed by 5 people
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Giving Shoddy laser rifle to a NPC causes crash
#5424 closed
Jan 6, 2025 -
`proportional` and `relative` no longer update encumbrance at all
#3861 closed
Jan 6, 2025 -
Active fire weapons vanish on running out of charges
#5868 closed
Jan 3, 2025 -
Cannot build using CMake + gcc 14 on Fedora Linux
#4978 closed
Jan 2, 2025 -
Resizing game window on Bazzite Linux during world loading crashes the game
#5279 closed
Jan 1, 2025 -
Having more than one UPS modded items throw errors
#5026 closed
Dec 27, 2024 -
Bodypart refactor broke Hide clothing sprites
#5840 closed
Dec 27, 2024 -
Classic view shows incorrect body part for damage amounts.
#5778 closed
Dec 27, 2024 -
OSX builds broken after PR #5685
#5755 closed
Dec 19, 2024 -
Error Item Group: Drugdealer
#5804 closed
Dec 15, 2024 -
Passive animals run away from the player too much
#5113 closed
Dec 14, 2024 -
Correct minor gramatical error in description of Large Wooden Shield
#5680 closed
Dec 11, 2024 -
Basecamp farm doesn't consume seeds in storage
#758 closed
Dec 10, 2024 -
NPCs enter infinite loop when attempting to fire Finger Laser
#5788 closed
Dec 9, 2024
21 Issues opened by 12 people
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Change duplicate default value error to warning
#5894 opened
Jan 7, 2025 -
Semantic version for mod version strings
#5892 opened
Jan 7, 2025 -
Allowing vehicle solar panels to be foldable
#5880 opened
Jan 5, 2025 -
NPCs sometimes don't return to their original position after investigating a noise
#5879 opened
Jan 5, 2025 -
Evolved Zeds Spawn from "Clear Back Bay" mission
#5878 opened
Jan 5, 2025 -
carried mobs doesnt add the weight from their bag
#5874 opened
Jan 4, 2025 -
Dog whistle not wroking as intended?
#5873 opened
Jan 4, 2025 -
corpses doesnt divide by name/kind
#5869 opened
Jan 3, 2025 -
Allow Subvstitution of Rubber Gloves
#5863 opened
Jan 2, 2025 -
Sortable Martial Arts
#5862 opened
Jan 2, 2025 -
Radiation code has many problems
#5856 opened
Dec 31, 2024 -
being able to jump off from ledges with mech
#5847 opened
Dec 28, 2024 -
cant use custom mod remote vehicle control to drive RC car
#5829 opened
Dec 23, 2024 -
cant use custom mod remote vehicle control to drive a vehicle
#5828 opened
Dec 23, 2024 -
Aquatic mutation lines and inconsistencies with wet protection for temperature resistances
#5815 opened
Dec 15, 2024 -
Grappler zombies can grab and drag you while flying over them in a closed vehicle
#5813 opened
Dec 15, 2024 -
Game crash on save. Character reset but not world.
#5802 opened
Dec 11, 2024 -
Artifact actions v3 are being removed, so we need to update to v4
#5800 opened
Dec 10, 2024 -
Seed drill errors
#5799 opened
Dec 10, 2024
12 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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feat: SQLite+Compressed save format (Phase 2 of v2 save format)
#5777 commented on
Dec 31, 2024 • 5 new comments -
feat(port): Implement `GLOBALLY_UNIQUE`
#5723 commented on
Jan 7, 2025 • 2 new comments -
Attempting to hook up a vehicle to a military base grid connector causes an error message, seems to break grid
#2638 commented on
Dec 13, 2024 • 0 new comments -
Mall powergrid does not function correctly.
#2205 commented on
Dec 13, 2024 • 0 new comments -
Mutation properties for active mutations are always on
#5717 commented on
Dec 13, 2024 • 0 new comments -
Armor portion data can't be overriden by item inheritance
#5757 commented on
Dec 20, 2024 • 0 new comments -
Not running on Debian 12
#5776 commented on
Jan 4, 2025 • 0 new comments -
(DinoMod) When riding a dinosaur player's and dino's sprites look wrong.
#4659 commented on
Jan 4, 2025 • 0 new comments -
Merchants only trade entire stacks of currency, or, some stacks aren't spawned correctly in NPC inventory
#4928 commented on
Jan 4, 2025 • 0 new comments -
Modifying grids creates new connections at army base
#4180 commented on
Jan 6, 2025 • 0 new comments -
docs: Faction info (Old Guard)
#4491 commented on
Dec 28, 2024 • 0 new comments -
feat: add gun type shorthands
#5796 commented on
Dec 8, 2024 • 0 new comments