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when you move corpses via dragging they take the name of the last picked corpse, you can separate them via advanced inventory and the show the name of the individual one, but after moving another it gets the same name as first you moved this way
Steps To Reproduce
spawn diferent mobs via debug menu
kill the mobs via debug menu
drag them
check via adavanced inventory or the examine action
see you have 5 of the same corpse
if you stand over them and use the butcher keybinding the list shows correctly
if you separate them they still show they individual damage level correctly (pulped/burned/etc)
The text was updated successfully, but these errors were encountered:
Describe the bug
when you move corpses via dragging they take the name of the last picked corpse, you can separate them via advanced inventory and the show the name of the individual one, but after moving another it gets the same name as first you moved this way
Steps To Reproduce
spawn diferent mobs via debug menu
kill the mobs via debug menu
drag them
check via adavanced inventory or the examine action
see you have 5 of the same corpse
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations],
Prevent Zombie Revivication [no_reviving_zombies],
Limit Fungal Growth [limit_fungal_growth],
Item Category Overhaul [Item_Category_Overhaul],
UDP Redux [udp_redux]
]
Additional context
if you stand over them and use the butcher keybinding the list shows correctly
if you separate them they still show they individual damage level correctly (pulped/burned/etc)
The text was updated successfully, but these errors were encountered: