Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow Subvstitution of Rubber Gloves #5863

Open
Admiral-Daala1541 opened this issue Jan 2, 2025 · 1 comment
Open

Allow Subvstitution of Rubber Gloves #5863

Admiral-Daala1541 opened this issue Jan 2, 2025 · 1 comment

Comments

@Admiral-Daala1541
Copy link

Admiral-Daala1541 commented Jan 2, 2025

Is your feature request related to a problem? Please describe.

As it exists right now, a number of advanced deconstruct recipes require rubber gloves and don't acknowledge other sources of electrical immunity. (Dielectric Capacitance, "ELECTRIC IMMUNE" clothing.

Describe the solution you'd like

Reworking of the aforementioned recipes to enable other sources of electric damage immunity to be used in the place of rubber gloves. Or just removal of the requirement altogether seeing how the default state of almost every grid seems to be "without power".

Additional context

No response

@chaosvolt
Copy link
Member

Allowing diaelectric capacitance is on my todo list, yeah. Main stumbling block I ran into there is that I figured it likely should draw bionic power to be used as such instead of being a static tool, and as can be seen in #5744 C++ work needs to be done to allow fake tools from bionics to work right if told to draw power.

Setting any existing item with the electric immunity flag to count as a substitute for rubber gloves is dead simple in comparison though.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants