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Radiation does not decay on tiles, this means that applying radiation will apply it forever and scale forever. Tiles can permanently afflict Sieverts of radiation per hour on players.
"extra_radiation_max": 1 will apply mSv to a tile so long as the field is active, this will scale INFINITELY This creates areas more radioactive than the elephant's foot in Pripyat. I haven't tested if it can integer overflow, but it may be possible.
"extra_radiation_min": 1 NOT ONLY is it orphaned because it's not used anywhere in our game but applies 1 radiation to a player every turn, if it is used and a player stands in it for any length of time it causes massive problems. It also doesn't apply radiation to a tile, which is honestly very odd.
Steps To Reproduce
Use the field effects "extra_radiation_min" "extra_radiation_max", or alternatively observe what nuke gas does.
We have a radiation overlay in debug, check it out for testing purposes.
I would like to find a use for extra_radiation_min as a minimum amount of mSv that a tile will have with a gas field on top of it, rather than giving 1 radiation per turn. This would give a lot more granular control over radiation,
extra_radiation_max Really should be the maximum allowed mSv on a tile from a gas field, so if you really wanted to have 1 Sievert of radiation you'd have to use 1000. This would stop integer overflows.
Describe the bug
There's a ton of problems with radiation.
Radiation does not decay on tiles, this means that applying radiation will apply it forever and scale forever. Tiles can permanently afflict Sieverts of radiation per hour on players.
"extra_radiation_max": 1
will apply mSv to a tile so long as the field is active, this will scale INFINITELY This creates areas more radioactive than the elephant's foot in Pripyat. I haven't tested if it can integer overflow, but it may be possible."extra_radiation_min": 1
NOT ONLY is it orphaned because it's not used anywhere in our game but applies 1 radiation to a player every turn, if it is used and a player stands in it for any length of time it causes massive problems. It also doesn't apply radiation to a tile, which is honestly very odd.Steps To Reproduce
Use the field effects "extra_radiation_min" "extra_radiation_max", or alternatively observe what nuke gas does.
We have a radiation overlay in debug, check it out for testing purposes.
Screenshots
Versions and configuration
Bright Nights [bn],
Alternative Map Key [alt_map_key],
Craftable Bullet Casings [CasingCrafting],
MST Extra [MST_Extra],
Tankmod: Revived [Tankmod_Revived],
No Addictions [No_Addictions],
Limit Fungal Growth [limit_fungal_growth],
Disable NPC Needs [no_npc_food],
Simplified Nutrition [novitamins],
OMT Resources [omt_resources],
Flowing Water [flowing_water],
No Filthy Clothing [no_filthy_clothing],
No Wasps [No_Wasps],
Fox's Revisions mod [FoxRevisions],
MSX Fake Snow [UDP_BN_FAKE_SNOW],
Item Category Overhaul [Item_Category_Overhaul],
Prevent Zombie Revivication [no_reviving_zombies],
Prevent Zombification [no_zombify],
No Mutant Meat [NoMutantMeat],
Essence 2200 BN [Essence2200_BN],
Essence 2200 Tweaks [FoxTweaks],
No Rail Stations [No_Rail_Stations],
Deadlier Zombies [Deadly_Zeds],
UDP Redux [udp_redux]
]
Additional context
No response
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