Skip to content

borodust/cl-bodge

Repository files navigation

cl-bodge

Experimental bodacious game engine written in Common Lisp.

  1. Engine modules
  2. Installation
  3. Demonstrations
  4. Help and Support

Engine modules

  • Foundations

    Basic engine blocks for memory management, concurrency, math, events and systems. Everything else is built on top. See cl-bodge/engine.

  • Host

    Abstraction layer over host OS-dependent functionality: windows, OS resource management, system and input events, etc. See cl-bodge/host.

  • Resources

    Asset management routines for asynchronous resource loading, preparation, retrieving and releasing. See cl-bodge/resources.

  • Graphics

    OpenGL-driven rendering engine. Provides convenience layer over bare GL functionality: shared shader libraries and programs, extended shader preprocessor, vertex array objects, GPU buffers, framebuffers/renderbuffers, textures, etc. See cl-bodge/graphics.

  • Canvas

    Hardware-accelerated 2d drawing routines. See cl-bodge/canvas.

  • Animation

    Support module for skeletal animation: keyframe sequences, keyframe interpolation, skinning shader. See cl-bodge/animation.

  • Audio

    OpenAL-driven postional 3D audio system: listener, audio sources, audio buffers, streaming, special effects, etc. See cl-bodge/audio.

  • Physics

    ODE-backed rigid body physics engine with collision detection: rigid bodies, joints, geoms, spaces (geom islands), etc. See cl-bodge/physics.

  • Text

    Text rendering system. Signed Distance Field based rendering, fonts handling, glyph aligning, font-related math, etc. See cl-bodge/text

  • 2D GUI

    System for creating in-game hardware-accelerated multi-window user interfaces: windows, widgets, layouts, UI events. See cl-bodge/poiu (Plain Old Interface for Users).

  • Scenegraph

    Node-based scene processing. High-level convenience layer on top of low-level systems: scene passes (rendering, simulation, etc); graphics-oriented, physics-oriented, transformation, animation, generic model and other types of nodes. See cl-bodge/scenegraph.

  • Assets

    Engine's universal Bodge Resource File and various external formats parsing and loading: images, audio, fonts, meshes, skeletons, animations, etc. See cl-bodge/assets

  • Distribution

    Utilites for packaging application for shipping across different OSes: lisp image dumping, execution file creation, OS bundles, assets and foreign dependencies packing. See cl-bodge/distribution.

Installation

;; add cl-bodge distribution into quicklisp
(ql-dist:install-dist "http://bodge.borodust.org/dist/org.borodust.bodge.txt")

;; load the engine
(ql:quickload :cl-bodge)

Demonstrations

Also, check out trivial-gamekit to get started with cl-bodge bit by bit.

Help and Support

You can receive those in #lispgames IRC channels at freenode.net.