Experimental bodacious game engine written in Common Lisp.
See cl-bodge
external documentation.
-
Foundations
Basic engine blocks for memory management, concurrency, math, events and systems. Everything else is built on top. See
cl-bodge/engine
. -
Host
Abstraction layer over host OS-dependent functionality: windows, OS resource management, system and input events, etc. See
cl-bodge/host
. -
Resources
Asset management routines for asynchronous resource loading, preparation, retrieving and releasing. See
cl-bodge/resources
. -
Graphics
OpenGL-driven rendering engine. Provides convenience layer over bare GL functionality: shared shader libraries and programs, extended shader preprocessor, vertex array objects, GPU buffers, framebuffers/renderbuffers, textures, etc. See
cl-bodge/graphics
. -
Canvas
Hardware-accelerated 2d drawing routines. See
cl-bodge/canvas
. -
Animation
Support module for skeletal animation: keyframe sequences, keyframe interpolation, skinning shader. See
cl-bodge/animation
. -
Audio
OpenAL-driven postional 3D audio system: listener, audio sources, audio buffers, streaming, special effects, etc. See
cl-bodge/audio
. -
Physics
2D and 3D rigid body physics engine with collision detection: rigid bodies, joints, shapes, etc. See
cl-bodge/physics
. -
Text
Text rendering system. Signed Distance Field based rendering, fonts handling, glyph aligning, font-related math, etc. See
cl-bodge/text
-
2D GUI
System for creating in-game hardware-accelerated multi-window user interfaces: windows, widgets, layouts. See
cl-bodge/ui
. -
Distribution
Utilites for packaging application for shipping across different OSes: lisp image dumping, execution file creation, OS bundles, assets and foreign dependencies packing. See
cl-bodge/distribution
.
;; Add cl-bodge distribution into quicklisp
(ql-dist:install-dist "http://bodge.borodust.org/dist/org.borodust.bodge.txt")
;; Update main dist just in case
(ql:update-dist "quicklisp")
;; Load the demo
(ql:quickload :cl-bodge/demo)
;; And run it!
(cl-bodge.demo:run)
Also, check out trivial-gamekit to get started
with cl-bodge
bit by bit.
You can receive those in #lispgames
IRC channels at freenode.net
.