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Update docs a little
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borodust committed Jun 14, 2018
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# cl-bodge
Experimental **bod**acious **g**ame **e**ngine written in **C**ommon **L**isp.

1. [Documentation](#documentation)
1. [Engine modules](#engine-modules)
1. [Installation](#installation)
1. [Demonstrations](#demonstrations)
1. [Help and Support](#help-and-support)


## Documentation
See `cl-bodge` external [documentation](https://borodust.org/projects/cl-bodge/).


## Engine modules

* ***Foundations***
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* ***Physics***

ODE-backed rigid body physics engine with collision detection: rigid bodies, joints, geoms,
spaces (geom islands), etc. See `cl-bodge/physics`.
2D and 3D rigid body physics engine with collision detection: rigid bodies, joints, shapes,
etc. See `cl-bodge/physics`.

* ***Text***

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* ***2D GUI***

System for creating in-game hardware-accelerated multi-window user interfaces: windows,
widgets, layouts, UI events. See `cl-bodge/ui`.

* ***Scenegraph***

Node-based scene processing. High-level convenience layer on top of low-level systems: scene
passes (rendering, simulation, etc); graphics-oriented, physics-oriented, transformation,
animation, generic model and other types of nodes. See `cl-bodge/scenegraph`.
widgets, layouts. See `cl-bodge/ui`.

* ***Distribution***

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