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cl-bodge.asd
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cl-bodge.asd
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(in-package :cl-user)
(defpackage :cl-bodge.asdf
(:use :cl :asdf))
(in-package :cl-bodge.asdf)
(defsystem cl-bodge/utils
:description "Bodacious Game Engine random utilities"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (alexandria uiop log4cl local-time dissect split-sequence cl-autowrap)
:pathname "utils"
:serial t
:components ((:file "packages")
(:file "utils")
(:file "arrays")))
(defsystem cl-bodge/engine
:description "Bodacious Game Engine foundation library"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/utils cl-muth rtg-math log4cl bordeaux-threads local-time
trivial-garbage uiop cffi cl-flow)
:pathname "engine"
:serial t
:components ((:file "packages")
(:module math
:serial t
:components ((:file "types")
(:file "scalar")
(:file "vector")
(:file "matrix")
(:file "matvec")
(:file "quaternion")))
(:module memory
:serial t
:components ((:file "disposable")))
(:module concurrency
:serial t
:components ((:file "dispatch")
(:file "execution")
(:file "task-queue")
(:file "instance-lock")))
(:file "properties")
(:file "engine")
(:file "generic-system")
(:file "thread-bound-system")))
(defsystem cl-bodge/events
:description "Bodacious Game Engine event system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils log4cl)
:pathname "events"
:serial t
:components ((:file "packages")
(:file "event")
(:file "system")))
(defsystem cl-bodge/host
:description "Bodacious Game Engine host system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/events cl-glfw3 log4cl bordeaux-threads
cl-muth trivial-main-thread)
:pathname "host"
:serial t
:components ((:file "packages")
(:file "events")
(:file "system")))
(defsystem cl-bodge/assets
:description "Bodacious Game Engine assets system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils log4cl asdf)
:pathname "assets"
:serial t
:components ((:file "packages")
(:file "assets")
(:file "graphics")
(:file "audio")
(:file "registry")
(:file "distribution")
(:file "system")))
(defsystem cl-bodge/graphics
:description "Bodacious Game Engine graphics system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/host cl-bodge/assets cl-opengl
log4cl local-time cffi)
:pathname "graphics"
:serial t
:components ((:file "packages")
(:file "gl")
(:file "buffers")
(:file "vertex-array")
(:file "mesh")
(:file "shading")
(:file "textures")
(:file "lighting")
(:file "framebuffer")
(:file "state")
(:file "shader-source")
(:file "shader-library")
(:file "shading-program")
(:file "shader-loader")
(:module shaders
:components
((:file "math")
(:file "lighting")
(:file "banner")))
(:file "system")))
(defsystem cl-bodge/canvas
:description "Bodacious Game Engine vector graphics system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/graphics log4cl bodge-nanovg)
:pathname "canvas"
:serial t
:components ((:file "packages")
(:file "canvas")))
(defsystem cl-bodge/animation
:description "Bodacious Game Engine animation library"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/graphics)
:pathname "animation"
:serial t
:components ((:file "packages")
(:file "keyframed")
(:module shaders
:components
((:file "skinning")))))
(defsystem cl-bodge/audio
:description "Bodacious Game Engine audio system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/host cl-bodge/assets log4cl
cl-openal cl-alc)
:pathname "audio"
:serial t
:components ((:file "packages")
(:file "al")
(:file "buffer")
(:file "source")
(:file "system")))
(defsystem cl-bodge/physics
:description "Bodacious Game Engine physics system"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine bodge-ode log4cl cl-autowrap cl-plus-c local-time)
:pathname "physics"
:serial t
:components ((:file "packages")
(:file "ode")
(:file "contacts")
(:file "universe")
(:file "system")
(:file "mass")
(:file "rigid-body")
(:file "joints")
(:file "geometry")))
(defsystem cl-bodge/text
:description "Bodacious Game Engine text rendering"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/graphics cl-bodge/assets log4cl)
:pathname "text"
:serial t
:components ((:file "packages")
(:file "font")
(:file "text")
(:file "rated-queue")
(:file "text-cache")
(:module shaders
:components ((:file "text-program/text")
(:file "text-library/text")))
(:file "text-renderer")))
(defsystem cl-bodge/poiu
:description "Bodacious Game Engine Plain Old Interface for Users"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/graphics bodge-nuklear cl-bodge/text
cl-bodge/canvas cl-autowrap cl-plus-c cl-bodge/assets)
:pathname "poiu"
:serial t
:components ((:file "packages")
(:file "poiu")
(:file "events")
(:file "elements")
(:file "rendering-backend")))
(defsystem cl-bodge/scenegraph
:description "Bodacious Game Engine scenegraph implementation"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/graphics cl-bodge/physics
cl-bodge/host cl-muth cl-bodge/animation cl-bodge/assets
cl-bodge/audio)
:pathname "scene"
:serial t
:components ((:file "packages")
(:file "node")
(:file "scene")
(:file "simulation")
(:module rendering
:serial t
:components ((:file "rendering-pass")
(:file "shading")
(:file "texturing")
(:file "lighting")
(:file "mesh")))
(:file "shadowing")
(:file "transformations")
(:file "animation")
(:file "model")))
(defsystem cl-bodge/resources
:description "Bodacious Game Engine .BRF resource handling"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/assets cl-bodge/graphics
cl-bodge/animation cl-bodge/scenegraph flexi-streams log4cl
cl-bodge/text cl-fad bodge-sndfile opticl chipz)
:pathname "resources"
:serial t
:components ((:file "packages")
(:file "resource-loader")
(:file "audio")
(:file "basic-chunks")
(:file "simple-model-chunk")
(:file "image")
(:file "font")
(:file "converters")))
(defsystem cl-bodge/distribution
:description "Bodacious Game Engine distribution helpers"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (alexandria asdf uiop cl-fad cffi split-sequence)
:pathname "distribution"
:serial t
:components ((:file "packages")
(:file "utils")
(:file "distribution")
#+darwin
(:file "build-darwin")
#+(and unix (not darwin))
(:file "build-unix")
#-(or darwin unix)
(:file "build-unknown")
(:file "build")
(:static-file "build.sh")))
(defsystem cl-bodge/tests
:description "Test suite for cl-bodge engine"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge cl-bodge/utils fiveam)
:pathname "t/"
:serial t
:components ((:file "packages")
(:file "suites")
(:file "rated-queue")))
(defsystem cl-bodge
:description "Bodacious Game Engine framework"
:version "0.3.0"
:author "Pavel Korolev"
:mailto "dev@borodust.org"
:license "MIT"
:depends-on (cl-bodge/engine cl-bodge/utils cl-bodge/events cl-bodge/host
cl-bodge/graphics cl-bodge/audio cl-bodge/physics
cl-bodge/resources cl-bodge/assets cl-bodge/scenegraph
cl-bodge/poiu cl-bodge/text cl-bodge/canvas)
:components ((:file "packages")))