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A Windows GUI toolkit for the Go Programming Language
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bonki/walk
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About Walk ========== Walk is a "Windows Application Library Kit" for the Go Programming Language. It includes packages for 2-D drawing, graphical user interfaces, printing and more. The goal is to have a library that makes developing a Windows Desktop application using the Go Programming Language an easy walk. For now it will be restricted to those apis that are available out of the box on Windows XP SP3. Is it ready for production work? ================================ No, there is a lot of stuff missing and some existing parts may need to be redone. Don't rely on anything here to be stable yet, it will take some time. Setup ===== 1. Make sure you have a working Go installation and build environment, see this go-nuts post for details: http://groups.google.com/group/golang-nuts/msg/5c87630a84f4fd0c Updated versions of the Windows Go build are available here: http://code.google.com/p/gomingw/downloads/list 2. git clone https://github.com/lxn/walk.git 3. cd walk/src && gomake Using Walk ========== See the examples directory for inspiration. Docs may appear as time permits ;) Some features of the Walk gui package require an application manifest file alongside your executable, to make use of common controls 6.0. See the examples directory for such a file. You should be aware that this project is far from being mature - anything could break or change without warning. ui2walk ======= The ui2walk tool generates Go code for use with Walk from Qt Designer ui files. It generates a .go file for every .ui file in the current working directory, recursively. If you e.g. have a file 'mydialog.ui', ui2walk will create 'mydialog_ui.go' in the same directory. To use the generated code, put something like this into a file 'mydialog.go': -------------------------------------------------------------------------------- package main import ( "os" "walk" ) type MyDialog struct { *walk.Dialog ui myDialogUI } func RunMyDialog(owner walk.RootWidget) (int, os.Error) { dlg := &MyDialog{} if err := dlg.init(owner); err != nil { return 0, err } // Your custom init and event handling code goes here return dlg.Run(), nil } -------------------------------------------------------------------------------- ui2walk is early code and a lot of features are missing. Dialogs and composites should already work more or less, support for MainWindows will arrive later. Contribute ========== Contributions in form of design, code, documentation, bug reporting or other ways you see fit are very welcome. Thank You!
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