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Grid.vm
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Grid.vm
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function Grid.new 1
push constant 7
call Memory.alloc 1
pop pointer 0
push constant 0
pop local 0
push argument 2
pop this 4
push argument 0
pop this 1
push argument 1
pop this 2
push this 2
call Array.new 1
pop this 0
push constant 0
pop this 5
push constant 0
pop this 3
push constant 0
not
pop this 6
label WHILE_EXP0
push local 0
push this 2
lt
not
if-goto WHILE_END0
push local 0
push this 0
add
push this 1
call Array.new 1
pop temp 0
pop pointer 1
push temp 0
pop that 0
push pointer 0
push local 0
push this 0
add
pop pointer 1
push that 0
call Grid.__placeMines__ 2
pop temp 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push pointer 0
return
function Grid.dispose 2
push argument 0
pop pointer 0
push constant 0
pop local 0
label WHILE_EXP0
push local 0
push this 2
lt
not
if-goto WHILE_END0
push local 0
push this 0
add
pop pointer 1
push that 0
pop local 1
push local 1
call Array.dispose 1
pop temp 0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push this 0
call Array.dispose 1
pop temp 0
push pointer 0
call Memory.deAlloc 1
pop temp 0
push constant 0
return
function Grid.get 1
push argument 0
pop pointer 0
push argument 2
push this 0
add
pop pointer 1
push that 0
pop local 0
push argument 1
push local 0
add
pop pointer 1
push that 0
return
function Grid.set 1
push argument 0
pop pointer 0
push argument 2
push this 0
add
pop pointer 1
push that 0
pop local 0
push argument 1
push local 0
add
push argument 3
pop temp 0
pop pointer 1
push temp 0
pop that 0
push constant 0
return
function Grid.getWidth 0
push argument 0
pop pointer 0
push this 1
return
function Grid.getHeight 0
push argument 0
pop pointer 0
push this 2
return
function Grid.getMineCount 0
push argument 0
pop pointer 0
push this 5
return
function Grid.getFlagCount 0
push argument 0
pop pointer 0
push this 3
return
function Grid.reveal 1
push argument 0
pop pointer 0
push this 6
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push pointer 0
push argument 1
push argument 2
push constant 0
call Grid.set 4
pop temp 0
push constant 0
pop this 6
label IF_FALSE0
push pointer 0
push argument 1
push argument 2
call Grid.get 3
pop local 0
push local 0
push constant 1
eq
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push constant 0
not
return
label IF_FALSE1
push local 0
push constant 0
eq
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push pointer 0
push argument 1
push argument 2
call Grid.__neighborMineCount__ 3
push constant 0
eq
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push pointer 0
push argument 1
push argument 2
call Grid.__floodReveal__ 3
pop temp 0
label IF_FALSE3
push pointer 0
push argument 1
push argument 2
push constant 4
call Grid.set 4
pop temp 0
label IF_FALSE2
push constant 0
return
function Grid.flag 1
push argument 0
pop pointer 0
push pointer 0
push argument 1
push argument 2
call Grid.get 3
pop local 0
push local 0
push constant 0
eq
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push pointer 0
push argument 1
push argument 2
push constant 3
call Grid.set 4
pop temp 0
push this 3
push constant 1
add
pop this 3
label IF_FALSE0
push local 0
push constant 3
eq
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push pointer 0
push argument 1
push argument 2
push constant 0
call Grid.set 4
pop temp 0
push this 3
push constant 1
sub
pop this 3
label IF_FALSE1
push local 0
push constant 2
eq
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push pointer 0
push argument 1
push argument 2
push constant 1
call Grid.set 4
pop temp 0
push this 3
push constant 1
sub
pop this 3
label IF_FALSE2
push local 0
push constant 1
eq
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push pointer 0
push argument 1
push argument 2
push constant 2
call Grid.set 4
pop temp 0
push this 3
push constant 1
add
pop this 3
label IF_FALSE3
push constant 0
return
function Grid.gameWon 3
push argument 0
pop pointer 0
push constant 0
pop local 0
label WHILE_EXP0
push local 0
push this 2
lt
not
if-goto WHILE_END0
push constant 0
pop local 1
label WHILE_EXP1
push local 1
push this 1
lt
not
if-goto WHILE_END1
push pointer 0
push local 1
push local 0
call Grid.get 3
pop local 2
push local 2
push constant 0
eq
push local 2
push constant 3
eq
or
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push constant 0
return
label IF_FALSE0
push local 1
push constant 1
add
pop local 1
goto WHILE_EXP1
label WHILE_END1
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push constant 0
not
return
function Grid.draw 3
push argument 0
pop pointer 0
push constant 0
pop local 0
label WHILE_EXP0
push local 0
push this 2
lt
not
if-goto WHILE_END0
push constant 0
pop local 1
label WHILE_EXP1
push local 1
push this 1
lt
not
if-goto WHILE_END1
push pointer 0
push local 1
push local 0
call Grid.get 3
pop local 2
push local 2
push constant 0
eq
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push local 1
push local 0
call Utils.cellToLocation 2
call Sprites.drawClosedCell 1
pop temp 0
label IF_FALSE0
push local 2
push constant 1
eq
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push argument 1
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push local 1
push local 0
call Utils.cellToLocation 2
call Sprites.drawMineCell 1
pop temp 0
goto IF_END2
label IF_FALSE2
push local 1
push local 0
call Utils.cellToLocation 2
call Sprites.drawClosedCell 1
pop temp 0
label IF_END2
label IF_FALSE1
push local 2
push constant 2
eq
push local 2
push constant 3
eq
or
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push local 1
push local 0
call Utils.cellToLocation 2
call Sprites.drawFlagCell 1
pop temp 0
label IF_FALSE3
push local 2
push constant 4
eq
if-goto IF_TRUE4
goto IF_FALSE4
label IF_TRUE4
push pointer 0
push local 1
push local 0
call Grid.__neighborMineCount__ 3
push local 1
push local 0
call Utils.cellToLocation 2
call Sprites.drawNumberedCell 2
pop temp 0
label IF_FALSE4
push local 1
push constant 1
add
pop local 1
goto WHILE_EXP1
label WHILE_END1
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push constant 0
return
function Grid.__placeMines__ 1
push argument 0
pop pointer 0
push constant 0
pop local 0
label WHILE_EXP0
push local 0
push this 1
lt
not
if-goto WHILE_END0
push constant 0
push constant 100
call Random.randInt 2
push this 4
lt
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push local 0
push argument 1
add
push constant 1
pop temp 0
pop pointer 1
push temp 0
pop that 0
push this 5
push constant 1
add
pop this 5
goto IF_END0
label IF_FALSE0
push local 0
push argument 1
add
push constant 0
pop temp 0
pop pointer 1
push temp 0
pop that 0
label IF_END0
push local 0
push constant 1
add
pop local 0
goto WHILE_EXP0
label WHILE_END0
push constant 0
return
function Grid.__floodReveal__ 4
push argument 0
pop pointer 0
call Queue.new 0
pop local 0
push pointer 0
push local 0
push argument 1
push argument 2
call Grid.__enqueueNeighbors__ 4
pop temp 0
label WHILE_EXP0
push local 0
call Queue.isEmpty 1
not
not
if-goto WHILE_END0
push local 0
call Queue.dequeue 1
pop local 1
push local 0
call Queue.dequeue 1
pop local 2
push pointer 0
push local 1
push local 2
call Grid.get 3
push constant 0
eq
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push pointer 0
push local 1
push local 2
push constant 4
call Grid.set 4
pop temp 0
push pointer 0
push local 1
push local 2
call Grid.__neighborMineCount__ 3
push constant 0
eq
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push pointer 0
push local 0
push local 1
push local 2
call Grid.__enqueueNeighbors__ 4
pop temp 0
label IF_FALSE1
label IF_FALSE0
goto WHILE_EXP0
label WHILE_END0
push local 0
call Queue.dispose 1
pop temp 0
push constant 0
return
function Grid.__enqueueNeighbors__ 0
push argument 0
pop pointer 0
push argument 2
push constant 1
sub
push constant 1
neg
gt
push argument 3
push constant 1
sub
push constant 1
neg
gt
and
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push argument 1
push argument 2
push constant 1
sub
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
sub
call Queue.enqueue 2
pop temp 0
label IF_FALSE0
push argument 2
push constant 1
sub
push constant 1
neg
gt
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push argument 1
push argument 2
push constant 1
sub
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
call Queue.enqueue 2
pop temp 0
label IF_FALSE1
push argument 2
push constant 1
sub
push constant 1
neg
gt
push argument 3
push constant 1
add
push this 2
lt
and
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push argument 1
push argument 2
push constant 1
sub
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
add
call Queue.enqueue 2
pop temp 0
label IF_FALSE2
push argument 3
push constant 1
sub
push constant 1
neg
gt
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push argument 1
push argument 2
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
sub
call Queue.enqueue 2
pop temp 0
label IF_FALSE3
push argument 3
push constant 1
add
push this 2
lt
if-goto IF_TRUE4
goto IF_FALSE4
label IF_TRUE4
push argument 1
push argument 2
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
add
call Queue.enqueue 2
pop temp 0
label IF_FALSE4
push argument 2
push constant 1
add
push this 1
lt
push argument 3
push constant 1
sub
push constant 1
neg
gt
and
if-goto IF_TRUE5
goto IF_FALSE5
label IF_TRUE5
push argument 1
push argument 2
push constant 1
add
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
sub
call Queue.enqueue 2
pop temp 0
label IF_FALSE5
push argument 2
push constant 1
add
push this 1
lt
if-goto IF_TRUE6
goto IF_FALSE6
label IF_TRUE6
push argument 1
push argument 2
push constant 1
add
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
call Queue.enqueue 2
pop temp 0
label IF_FALSE6
push argument 2
push constant 1
add
push this 1
lt
push argument 3
push constant 1
add
push this 2
lt
and
if-goto IF_TRUE7
goto IF_FALSE7
label IF_TRUE7
push argument 1
push argument 2
push constant 1
add
call Queue.enqueue 2
pop temp 0
push argument 1
push argument 3
push constant 1
add
call Queue.enqueue 2
pop temp 0
label IF_FALSE7
push constant 0
return
function Grid.__neighborMineCount__ 1
push argument 0
pop pointer 0
push argument 1
push constant 1
sub
push constant 1
neg
gt
push argument 2
push constant 1
sub
push constant 1
neg
gt
and
if-goto IF_TRUE0
goto IF_FALSE0
label IF_TRUE0
push local 0
push pointer 0
push argument 1
push constant 1
sub
push argument 2
push constant 1
sub
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE0
push argument 1
push constant 1
sub
push constant 1
neg
gt
if-goto IF_TRUE1
goto IF_FALSE1
label IF_TRUE1
push local 0
push pointer 0
push argument 1
push constant 1
sub
push argument 2
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE1
push argument 1
push constant 1
sub
push constant 1
neg
gt
push argument 2
push constant 1
add
push this 2
lt
and
if-goto IF_TRUE2
goto IF_FALSE2
label IF_TRUE2
push local 0
push pointer 0
push argument 1
push constant 1
sub
push argument 2
push constant 1
add
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE2
push argument 2
push constant 1
sub
push constant 1
neg
gt
if-goto IF_TRUE3
goto IF_FALSE3
label IF_TRUE3
push local 0
push pointer 0
push argument 1
push argument 2
push constant 1
sub
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE3
push argument 2
push constant 1
add
push this 2
lt
if-goto IF_TRUE4
goto IF_FALSE4
label IF_TRUE4
push local 0
push pointer 0
push argument 1
push argument 2
push constant 1
add
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE4
push argument 1
push constant 1
add
push this 1
lt
push argument 2
push constant 1
sub
push constant 1
neg
gt
and
if-goto IF_TRUE5
goto IF_FALSE5
label IF_TRUE5
push local 0
push pointer 0
push argument 1
push constant 1
add
push argument 2
push constant 1
sub
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE5
push argument 1
push constant 1
add
push this 1
lt
if-goto IF_TRUE6
goto IF_FALSE6
label IF_TRUE6
push local 0
push pointer 0
push argument 1
push constant 1
add
push argument 2
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE6
push argument 1
push constant 1
add
push this 1
lt
push argument 2
push constant 1
add
push this 2
lt
and
if-goto IF_TRUE7
goto IF_FALSE7
label IF_TRUE7
push local 0
push pointer 0
push argument 1
push constant 1
add
push argument 2
push constant 1
add
call Grid.get 3
call Utils.mineCount 1
add
pop local 0
label IF_FALSE7
push local 0
return