Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Move bounding_2d example to math folder C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17523 opened Jan 24, 2025 by NiseVoid Loading…
Improve TextSpan docs A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17415 opened Jan 17, 2025 by rparrett Loading…
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Shaders This code uses GPU shader languages S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17413 opened Jan 17, 2025 by pcwalton Loading… 0.16
Add basic debug checks for read-only UnsafeWorldCell A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17393 opened Jan 16, 2025 by JoJoJet Loading…
Fix docs mistake in bevy_ecs::world A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17336 opened Jan 13, 2025 by berylllium Loading…
Reflect and register the wireframe materials A-Reflection Runtime information about types A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17334 opened Jan 13, 2025 by SludgePhD Loading…
Improved UI camera mapping A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17244 opened Jan 8, 2025 by ickshonpe Loading…
Update render_resource gpu buffer doc comments A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17118 opened Jan 3, 2025 by Weshnaw Loading…
Add alpha mode implementation to shader_material_2d A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16603 opened Dec 2, 2024 by Leinnan Loading…
Rename ArgList::push methods to with and add new push methods which take &mut self A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16567 opened Nov 30, 2024 by atornity Loading…
Share implementation of sort methods. A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16203 opened Nov 1, 2024 by chescock Loading…
UI material border radius A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#15171 opened Sep 12, 2024 by ickshonpe Loading…
Add support for specular tints and maps per the KHR_materials_specular glTF extension. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#14069 opened Jun 29, 2024 by pcwalton Loading… 0.16
Add json output flags to our CI tool A-Build-System Related to build systems or continuous integration C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#13187 opened May 2, 2024 by Brezak Loading…
ProTip! Add no:assignee to see everything that’s not assigned.