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Issues list

Add fallible add methods to PluginGroupBuilder A-App Bevy apps and plugins C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17005 opened Dec 28, 2024 by Brezak Loading…
Move some structs that impl Command to methods on World and EntityWorldMut A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16999 opened Dec 27, 2024 by JaySpruce Loading…
Add no_std support to bevy_hierarchy A-Hierarchy Parent-child entity hierarchies C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16998 opened Dec 27, 2024 by bushrat011899 Loading…
Add many_text2d stress test A-Text Rendering and layout for characters C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16997 opened Dec 27, 2024 by rparrett Loading…
Improve pbr example (confusing comment) A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16996 opened Dec 27, 2024 by mdickopp Loading…
Add no_std support to bevy_input A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16995 opened Dec 27, 2024 by bushrat011899 Loading…
Remove Send + Sync bounds from PartialReflect and friends A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16993 opened Dec 27, 2024 by BenjaminBrienen Loading…
Fix Text2d performance regression A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16991 opened Dec 27, 2024 by rparrett Loading… 0.16
Fix logic error in loading_screen.rs C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16989 opened Dec 27, 2024 by BenjaminBrienen Loading…
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16985 opened Dec 26, 2024 by pcwalton Loading…
Make extract_mesh_materials and MaterialBindGroupAllocator public A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16982 opened Dec 26, 2024 by BenjaminBrienen Loading… 0.15.2
Added App::with_component_hooks A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16977 opened Dec 26, 2024 by pin3-free Loading…
Make RawHandleWrapper fields private to save users from themselves A-Windowing Platform-agnostic interface layer to run your app in C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16968 opened Dec 25, 2024 by Brezak Loading…
METIS-based meshlet generation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16947 opened Dec 23, 2024 by JMS55 Loading…
show these 'fully qualified paths' for bevy_remote's rpc A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16944 opened Dec 23, 2024 by alphastrata Loading…
Key render phases off the main world view entity, not the render world view entity. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16942 opened Dec 23, 2024 by pcwalton Loading…
Add BRP method to mutate a component A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16940 opened Dec 23, 2024 by purplg Draft
Experiment to mitigate StorageId union access patterns A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16939 opened Dec 22, 2024 by omaskery Loading…
Refactor non-core Curve methods into extension traits A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16930 opened Dec 22, 2024 by mweatherley Loading…
many_components stress test improvements A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16913 opened Dec 20, 2024 by hymm Loading…
Unrequire ComputedNode A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16906 opened Dec 19, 2024 by ickshonpe Loading… 0.16
Introduce two-level bins for multidrawable meshes. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16898 opened Dec 19, 2024 by pcwalton Loading… 0.16
Add Text2d picking backend A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16886 opened Dec 18, 2024 by coreh Loading…
Stop using ArchetypeComponentId in the executor A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16885 opened Dec 18, 2024 by chescock Loading… 0.16
Introduce support for far culling when using PerspectiveProjection A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16789 opened Dec 12, 2024 by ptsd Loading…
ProTip! no:milestone will show everything without a milestone.