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Add fallible add methods to Bevy apps and plugins
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PluginGroupBuilder
A-App
#17005
opened Dec 28, 2024 by
Brezak
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Move some structs that Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
impl Command
to methods on World
and EntityWorldMut
A-ECS
#16999
opened Dec 27, 2024 by
JaySpruce
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Add Parent-child entity hierarchies
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
no_std
support to bevy_hierarchy
A-Hierarchy
#16998
opened Dec 27, 2024 by
bushrat011899
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Add Rendering and layout for characters
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
many_text2d
stress test
A-Text
#16997
opened Dec 27, 2024 by
rparrett
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Improve pbr example (confusing comment)
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16996
opened Dec 27, 2024 by
mdickopp
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Add Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
no_std
support to bevy_input
A-Input
#16995
opened Dec 27, 2024 by
bushrat011899
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Remove Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Send + Sync
bounds from PartialReflect
and friends
A-Reflection
#16993
opened Dec 27, 2024 by
BenjaminBrienen
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Fix Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Text2d
performance regression
A-Text
Fix logic error in loading_screen.rs
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16989
opened Dec 27, 2024 by
BenjaminBrienen
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Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16985
opened Dec 26, 2024 by
pcwalton
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Make Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extract_mesh_materials
and MaterialBindGroupAllocator
public
A-Rendering
Added App::with_component_hooks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16977
opened Dec 26, 2024 by
pin3-free
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Make Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RawHandleWrapper
fields private to save users from themselves
A-Windowing
#16968
opened Dec 25, 2024 by
Brezak
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METIS-based meshlet generation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16947
opened Dec 23, 2024 by
JMS55
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show these 'fully qualified paths' for bevy_remote's rpc
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16944
opened Dec 23, 2024 by
alphastrata
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Key render phases off the main world view entity, not the render world view entity.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16942
opened Dec 23, 2024 by
pcwalton
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Add BRP method to mutate a component
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Experiment to mitigate StorageId union access patterns
A-ECS
Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16939
opened Dec 22, 2024 by
omaskery
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Refactor non-core Curve methods into extension traits
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16930
opened Dec 22, 2024 by
mweatherley
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many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16913
opened Dec 20, 2024 by
hymm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode
A-UI
Introduce two-level bins for multidrawable meshes.
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Text2d
picking backend
A-Picking
#16886
opened Dec 18, 2024 by
coreh
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Stop using Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
ArchetypeComponentId
in the executor
A-ECS
Introduce support for far culling when using Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PerspectiveProjection
A-Rendering
#16789
opened Dec 12, 2024 by
ptsd
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