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CMakeLists.txt
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CMakeLists.txt
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set(OS_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR})
file(GLOB AUDIO_FILES Audio/*.cpp Audio/*.h)
file(GLOB AUDIO_AL_FILES Audio/AL/*.cpp Audio/AL/*.h)
set(BINPACK_FILES binpack2d/binpack2d.hpp)
file(GLOB CLIENT_FILES Client/*.cpp Client/*.h)
file(GLOB CORE_FILES Core/*.c Core/*.cpp Core/*.h)
file(GLOB DRAW_FILES Draw/*.cpp Draw/*.h)
file(GLOB ENET_FILES ENet/*.c ENet/*.h)
file(GLOB ENET_INCLUDE ENet/include/enet/*.h)
file(GLOB GUI_FILES Gui/*.cpp Gui/*.h)
file(GLOB IMPORTS_FILES Imports/*.h)
file(GLOB KISS_FILES kiss_fft130/*.c kiss_fft130/*.h)
file(GLOB JSON_FILES json/*.cpp json/*.h json/*.inl)
file(GLOB JSON_INCLUDE json/include/json/*.h)
file(GLOB SCRIPTBINDING_FILES ScriptBindings/*.cpp ScriptBindings/*.h)
file(GLOB UNZIP_FILES unzip/*.c unzip/*.h)
# TODO: compile ShellApi.mm on macOS
add_subdirectory(AngelScript/projects/cmake)
add_subdirectory(AngelScript/projects/cmake_addons)
set(ANGELSCRIPT_LIBS Angelscript Angelscript_addons)
include_directories(BEFORE ".")
include_directories(BEFORE "json/include")
include_directories(BEFORE "ENet/include")
if(WIN32)
if(MINGW) # = gcc, can someone confirm that this works?
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/OpenSpades_rc.o COMMAND windres.exe -I${CMAKE_CURRENT_BINARY_DIR}
-i${CMAKE_CURRENT_BINARY_DIR}/OpenSpades.rc -o ${CMAKE_CURRENT_BINARY_DIR}/OpenSpades_rc.o)
SET(RESOURCE_FILES ${CMAKE_CURRENT_BINARY_DIR}/OpenSpades_rc.o)
else()
set(RESOURCE_FILES ${PROJECT_BINARY_DIR}/OpenSpades.rc) # msvc
endif()
endif()
add_executable(OpenSpades ${AUDIO_FILES} ${AUDIO_AL_FILES} ${BINPACK_FILES} ${CLIENT_FILES} ${CORE_FILES} ${DRAW_FILES} ${ENET_FILES} ${ENET_INCLUDE} ${GUI_FILES}
${IMPORTS_FILES} ${KISS_FILES} ${JSON_FILES} ${JSON_INCLUDE} ${UNZIP_FILES} ${SCRIPTBINDING_FILES} ${RESOURCE_FILES})
set_target_properties(OpenSpades PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(OpenSpades PROPERTIES OUTPUT_NAME openspades)
set_target_properties(OpenSpades PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set_target_properties(OpenSpades PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set_target_properties(OpenSpades PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
if(WIN32)
# Use a single output directory for all configs
# (Without this, the generated binary cannot find pak files created by mkpak.ps1 unless
# a user explicitly specifies a search directory)
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
set_target_properties(OpenSpades PROPERTIES RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/bin)
set_target_properties(OpenSpades PROPERTIES LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/bin)
set_target_properties(OpenSpades PROPERTIES ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/bin)
endforeach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
endif()
add_dependencies(OpenSpades Angelscript Angelscript_addons)
if(WIN32)
source_group("Resources" ${RESOURCE_FILES})
foreach(LIB ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY})
string(REGEX REPLACE "\\.lib$" ".dll" SDL_DLL ${LIB})
if(EXISTS "${SDL_DLL}")
add_custom_command(TARGET OpenSpades POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL_DLL}" "${CMAKE_BINARY_DIR}/bin/\$\(Configuration\)/")
install(PROGRAMS ${SDL_DLL} DESTINATION bin)
endif()
endforeach()
add_definitions(-DCURL_STATICLIB)
get_filename_component(GLEWLIBFILE ${GLEW_LIBRARY} NAME_WE)
if("glew32s" STREQUAL ${GLEWLIBFILE})
add_definitions(-DGLEW_STATIC) #static linked
endif()
if(MSVC)
#lm: this sucks, msvc fucks up some linking (conflicts)
set_target_properties(OpenSpades PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB:\"libcmt.lib\" /NODEFAULTLIB:\"libcmtd.lib\"")
endif()
endif()
source_group("Audio" FILES ${AUDIO_FILES})
source_group("Audio\\AL" FILES ${AUDIO_AL_FILES})
source_group("libs\\binpack2d" FILES ${BINPACK_FILES})
source_group("Client" FILES ${CLIENT_FILES})
source_group("Core" FILES ${CORE_FILES})
source_group("Draw" FILES ${DRAW_FILES})
source_group("libs\\Enet" FILES ${ENET_FILES})
source_group("libs\\Enet\\include" FILES ${ENET_INCLUDE})
source_group("Gui" FILES ${GUI_FILES})
source_group("Imports" FILES ${IMPORTS_FILES})
source_group("libs\\kiss_fft130" FILES ${KISS_FILES})
source_group("libs\\json" FILES ${JSON_FILES})
source_group("libs\\json\\include" FILES ${JSON_INCLUDE})
source_group("ScriptBindings" FILES ${SCRIPTBINDING_FILES})
source_group("libs\\unzip" FILES ${UNZIP_FILES})
target_link_libraries(OpenSpades ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${ZLIB_LIBRARIES} ${CURL_LIBRARY} ${FREETYPE_LIBRARIES} ${CMAKE_DL_LIBS} ${ANGELSCRIPT_LIBS} ${OpusFile_LIBRARY})
#todo: MACOSX_BUNDLE_ICON_FILE ?
if(OPENAL_FOUND)
target_link_libraries(OpenSpades ${OPENAL_LIBRARY})
include_directories(${OPENAL_INCLUDE_DIRS})
endif()
if(WIN32)
target_link_libraries(OpenSpades ws2_32.lib winmm.lib)
else()
target_link_libraries(OpenSpades Xext)
endif()
if(UNIX)
if(NOT CMAKE_SYSTEM_NAME MATCHES "BSD")
target_link_libraries(OpenSpades rt)
endif()
endif()
#install(TARGETS OpenSpades DESTINATION bin)