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Multiple small bugfixes
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Doubled size of obstacles, (possibly) fixed level numbering problem, changed keybinding for teleporting.
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bedder committed Nov 28, 2014
1 parent 897f017 commit c00583b
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Showing 3 changed files with 5 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Assets/Prefab/Map/Objects/Obstacle.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -507,8 +507,8 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 100000}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: .5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_Children:
- {fileID: 400058}
- {fileID: 400050}
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3 changes: 2 additions & 1 deletion Assets/Scripts/PlayerGUI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,8 @@ void updateValues() {
healthbarActual.width = 0;
drawText(new Rect(0, 0, Screen.width, Screen.height), "You died.\nPress R to restart\nor Escape to exit", deathMessageStyle, 4);
if (Input.GetButton("Restart")) {
Application.LoadLevel(Application.loadedLevel);
gameController.nextLevel--;
Application.LoadLevel(gameController.nextLevel);
}
if (Input.GetButton("Exit")) {
Application.LoadLevel(0);
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2 changes: 1 addition & 1 deletion ProjectSettings/InputManager.asset
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ InputManager:
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
positiveButton: e
altNegativeButton:
altPositiveButton:
gravity: 3
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