Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
bedder committed Jul 10, 2015
1 parent 48691f8 commit af567fc
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,8 @@ The main chunk of code for this game was made over the course of a week, so is i

## Unity 5 Port

This game has been ported to Unity 5.1 by Matthew Bedder, with this version being found on the aptly-named "[Unity 5](https://github.com/bedder/Telethreat/tree/Unity5)" branch. This variation has a revamped UI, has replaced the explosions with particle systems, has added particles to the chargers, and has has generally better lighting and materials.
This game has been ported to Unity 5.1 by Matthew Bedder, with this version being found on the aptly-named "[Unity 5](https://github.com/bedder/Telethreat/tree/Unity5)" branch. This variation has a revamped UI, has replaced the explosions with particle systems, has added particles to the chargers, has has generally better lighting and materials, and is slightly rebalanced.

It also has removed the countdown timer UI, potentially broken the charging mechanic, and probably contains a shedfull of extra bugs.
It also probably has a load of bugs.

Web builds of this branch can be played [here for a Unity Webplayer version](http://bedder.co.uk/games/telethreat/play), and [here for a WebGL version](http://bedder.co.uk/games/telethreat/play/WebGl). The WebGL one is a bit buggy, but is largely playable.

0 comments on commit af567fc

Please sign in to comment.