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# Telethreat | ||
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This game was made by [Matthew Bedder](http://bedder.co.uk) ([bedder](http://github.com/bedder)), [Christian Guckelsberger](http://ccg.doc.gold.ac.uk/christianguckelsberger/) ([cguckelsberger](http://github.com/cguckelsberger)), and [Nick Sephton](http://www-users.cs.york.ac.uk/~nsephton/) ([tbigfish](http://github.com/tbigfish))for the first [IGGI](http://iggi.org.uk) Games Programming module at Goldsmiths, University of London. | ||
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The main chunk of code for this game was made over the course of a week, so is in a bit of a sorry state. | ||
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## Premise | ||
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(Christian is going to be ever so kind and write this bit) | ||
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## Controls | ||
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(Christian is also going to fill this in. I hope.) | ||
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## Unity 5 Port | ||
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This game has been ported to Unity 5.1 by Matthew Bedder, with this version being found on the aptly-named "[Unity 5](https://github.com/bedder/Telethreat/tree/Unity5)" branch. This variation has a revamped UI, has replaced the explosions with particle systems, has added particles to the chargers, and has has generally better lighting and materials. | ||
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It also has removed the countdown timer UI, potentially broken the charging mechanic, and probably contains a shedfull of extra bugs. | ||
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Web builds of this branch can be played [here for a Unity Webplayer version](http://bedder.co.uk/games/telethreat/play), and [here for a WebGL version](http://bedder.co.uk/games/telethreat/play/WebGl). The WebGL one is a bit buggy, but is largely playable. |