Azalea is a framework for creating Minecraft bots.
Internally, it's just a wrapper over azalea_client
, adding useful
functions for making bots. Because of this, lots of the documentation will
refer to azalea_client
. You can just replace these with azalea
in your
code, since everything from azalea_client is re-exported in azalea.
First, install Rust nightly with rustup install nightly
and rustup default nightly
.
Then, add one of the following lines to your Cargo.toml:
Latest bleeding-edge version:
azalea = { git="https://github.com/mat-1/azalea" }
Latest "stable" release:
azalea = "0.6.0"
For faster compile times, make a .cargo/config.toml
file in your project
and copy
this file
into it. You may have to install the LLD linker.
For faster performance in debug mode, add the following code to your Cargo.toml:
[profile.dev]
opt-level = 1
[profile.dev.package."*"]
opt-level = 3
//! A bot that logs chat messages sent in the server to the console.
use azalea::prelude::*;
use parking_lot::Mutex;
use std::sync::Arc;
#[tokio::main]
async fn main() {
let account = Account::offline("bot");
// or Account::microsoft("example@example.com").await.unwrap();
loop {
let e = azalea::ClientBuilder::new()
.set_handler(handle)
.start(account, "localhost")
.await;
eprintln!("{:?}", e);
}
}
#[derive(Default, Clone, Component)]
pub struct State {}
async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> {
match event {
Event::Chat(m) => {
println!("{}", m.message().to_ansi());
}
_ => {}
}
Ok(())
}
Azalea uses Bevy ECS internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See pathfinder as an example of how to make a plugin. You can then enable a plugin by adding .add_plugin(ExamplePlugin)
in your client/swarm builder.
Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having With<MinecraftEntityId>
as a filter.
See the Bevy Cheatbook to learn more about Bevy ECS (and the ECS paradigm in general).