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This is a framebuffer implementation of liteHTML. It probably won't use hardware acceleration.

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ayjayt/uxmux

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UXMux

Notes:

Tested on linux (4.9.0-kali4-amd64)
gcc version 6.3.0 20170516 (Debian 6.3.0-18)
cmake version 3.7.2
freetype2 version 18.3.12
libpng version 1.6.28

My steps, assuming "." is project directory:

  1. Compile the liteHTML_fb project from "." using make
  2. Compile external .elf (which can be loaded into application using HTML) from "." using make extra
  3. Run the compiled program from "./build" using ./uxmux <html_file> <master_css>

Cross-compiling for BBB steps, assuming "." is project directory:

Toolchain setup:

  1. Configure the installation directory for the toolchain by changing "BASE_DIR" in "./setup_toolchain.sh" and "./makefile"
  2. Make sure you have the arm-linux-gnueabihf toolchain and compilers installed (example: apt-get install gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf)
  3. Download and build the rest of the toolchain by running ./setup_toolchain.sh (you will need to run chmod +x ./setup_toolchain.sh to do so, as it is recommended that you understand the script or at least configure the installation directory before executing it)

Cross-compiling:

  1. Cross-compile the liteHTML_fb project from "." using make cross_compile
  2. Copy the compiled program from "./final" to the target device

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This is a framebuffer implementation of liteHTML. It probably won't use hardware acceleration.

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