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Fix invalid read of uint from uvwsrc #5282

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Nov 14, 2023
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6 changes: 5 additions & 1 deletion code/AssetLib/glTF2/glTF2Exporter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -559,7 +559,11 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
aiString tex;

// Read texcoord (UV map index)
mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
// Note: must be an int to be successful.
int tmp = 0;
const auto ok = mat.Get(AI_MATKEY_UVWSRC(tt, slot), tmp);
if (ok == aiReturn_SUCCESS) texCoord = tmp;


if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
std::string path = tex.C_Str();
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