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fixes for 1.2.2
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Fixed errors concerning the legibility of special characters in text
widgets.

Fixed errors on various Signet monsters where they would drop Potions
instead of their intended rewards.
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smccutchen committed Apr 20, 2017
1 parent adf41f3 commit cb0cdca
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Showing 6 changed files with 9 additions and 9 deletions.
4 changes: 2 additions & 2 deletions Ethereal/Private/Characters/Enemy/EtherealEnemyMaster.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -123,8 +123,8 @@ void AEtherealEnemyMaster::Tick(float DeltaTime)
// Sets the Enemy's default stats
void AEtherealEnemyMaster::SetBaseStats()
{
float HPMod = 2000;
float StatMod = 7.5f;
float HPMod = 0;
float StatMod = 0.0f;

if (BattleType == EBattleTypes::BT_Signet) // High stats for SNMs
{
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2 changes: 1 addition & 1 deletion Ethereal/Private/Characters/Enemy/Signet/Daemon.cpp
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Expand Up @@ -31,7 +31,7 @@ ADaemon::ADaemon(const FObjectInitializer& ObjectInitializer)
NameText = LOCTEXT("DaemonText", "Daemon");
Realm = ERealms::R_Arcadia;
BattleType = EBattleTypes::BT_Signet;
CommonDrop = EMasterGearList::GL_Potion;
CommonDrop = EMasterGearList::GL_Conquerer;
UncommonDrop = EMasterGearList::GL_HuntersBoots;
RareDrop = EMasterGearList::GL_CrimsonGreaves;
AttackDelay = 2.0f;
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2 changes: 1 addition & 1 deletion Ethereal/Private/Characters/Enemy/Signet/EarthGolem.cpp
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Expand Up @@ -31,7 +31,7 @@ AEarthGolem::AEarthGolem(const FObjectInitializer& ObjectInitializer)
NameText = LOCTEXT("EarthGolemText", "Earth Golem");
Realm = ERealms::R_Arcadia;
BattleType = EBattleTypes::BT_Signet;
CommonDrop = EMasterGearList::GL_RuneBow;
CommonDrop = EMasterGearList::GL_DefendingRing;
UncommonDrop = EMasterGearList::GL_HuntersHood;
RareDrop = EMasterGearList::GL_CrimsonHelm;
AttackDelay = 2.0f;
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2 changes: 1 addition & 1 deletion Ethereal/Private/Characters/Enemy/Signet/IceKnight.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ AIceKnight::AIceKnight(const FObjectInitializer& ObjectInitializer)
NameText = LOCTEXT("IceKnightText", "IceKnight");
Realm = ERealms::R_Arcadia;
BattleType = EBattleTypes::BT_Signet;
CommonDrop = EMasterGearList::GL_Potion;
CommonDrop = EMasterGearList::GL_RuneBow;
UncommonDrop = EMasterGearList::GL_HuntersGloves;
RareDrop = EMasterGearList::GL_CrimsonGauntlets;
AttackDelay = 2.0f;
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2 changes: 1 addition & 1 deletion Ethereal/Private/Characters/Enemy/Signet/ProtoZhan.cpp
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Expand Up @@ -41,7 +41,7 @@ AProtoZhan::AProtoZhan(const FObjectInitializer& ObjectInitializer)
BattleType = EBattleTypes::BT_Signet;
CommonDrop = EMasterGearList::GL_DeathsVoid;
UncommonDrop = EMasterGearList::GL_Apocalypse;
RareDrop = EMasterGearList::GL_Potion;
RareDrop = EMasterGearList::GL_Valkyrie;
AttackDelay = 1.0f;
BaseEyeHeight = 16;
GetCapsuleComponent()->SetRelativeScale3D(FVector(0.2f, 0.2f, 0.2f));
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6 changes: 3 additions & 3 deletions Ethereal/Private/Widgets/RealmSelect.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ URealmSelect::URealmSelect(const FObjectInitializer& ObjectInitializer)
Shiitake.MapName = FName(TEXT("ShiitakeTemple"));
Shiitake.Locked = true;
Shiitake.RecLevel = 10;
Shiitake.Description = LOCTEXT("RealmDescription_Shiitake", "A watery sanctuary overtaken by fungi, the Shiitake Temple was flooded during Zhan’s betrayal. Today only the top floor is accessible.");
Shiitake.Description = LOCTEXT("RealmDescription_Shiitake", "A watery sanctuary overtaken by fungi, the Shiitake Temple was flooded during Zhan's betrayal. Today only the top floor is accessible.");
Shiitake.ListIcon = WaterIcon.Object;
Shiitake.RealmPreview = ShiitakePreview.Object;
Realms.Add(Shiitake);
Expand All @@ -65,7 +65,7 @@ URealmSelect::URealmSelect(const FObjectInitializer& ObjectInitializer)
Boreal.MapName = FName(TEXT("BorealCore"));
Boreal.Locked = true;
Boreal.RecLevel = 30;
Boreal.Description = LOCTEXT("RealmDescription_Boreal", "A frozen cave that houses an ancient crystal core. The core’s energy was once harnessed by Zhan, allowing him to overpower the Ethereal Knights.");
Boreal.Description = LOCTEXT("RealmDescription_Boreal", "A frozen cave that houses an ancient crystal core. The core's energy was once harnessed by Zhan, allowing him to overpower the Ethereal Knights.");
Boreal.ListIcon = IceIcon.Object;
Boreal.RealmPreview = BorealPreview.Object;
Realms.Add(Boreal);
Expand All @@ -76,7 +76,7 @@ URealmSelect::URealmSelect(const FObjectInitializer& ObjectInitializer)
Yggdrasil.MapName = FName(TEXT("Yggdrasil"));
Yggdrasil.Locked = true;
Yggdrasil.RecLevel = 40;
Yggdrasil.Description = LOCTEXT("RealmDescription_Yggdrasil", "Yggdrasil – The World Tree. A once glorious wildlife refuge, now poisoned by Zhan’s malice.");
Yggdrasil.Description = LOCTEXT("RealmDescription_Yggdrasil", "Yggdrasil - The World Tree. A once glorious wildlife refuge, now poisoned by Zhan's malice.");
Yggdrasil.ListIcon = EarthIcon.Object;
Yggdrasil.RealmPreview = YggdrasilPreview.Object;
Realms.Add(Yggdrasil);
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