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This repository has been archived by the owner on Jan 12, 2018. It is now read-only.

Tags: angel2d/angel2d

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3.2

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Updating history file

3.1

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Release date

3.0.1

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Release date for 3.0.1

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3.0

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Release date\!

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2.2

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Merging updates in -- DevIL and Python 2.6.

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2.1

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Merging from sjml-work:

 * Updating freetype build on Mac (single step instead of two, more robust checks)
 * Adding accessor for Actor's current sprite frame
 * Fixing some typos in IntroGame documentation
 * Input can now directly test for keydown status
 * Actor names are no longer guaranteed unique _until_ they are added to the World. The upside is that now Actor names can be derived from their classes, so you'll see "TextActor3" instead of "Actor7."
 * Removing documentation and example files from libraries that were bloating the distribution.
 * Fixing Python on Windows so that it simply builds its debug libraries as necessary (rather than distributing a pre-built debug lib that didn't work across various version of Visual Studio).
 * Changing project names in Visual Studio solution so that dependencies are prefixed with an underscore.
 * Adding msvcr71.dll -- believed to be clear since we're distributing it _with_ Python, which is authorized.
 * Fixing a publishing bug on the Mac that resulted in user scripts not being pre-compiled for distribution.

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2.0

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Merge from sjml-work:

  * Finishing documentation (at least this round)
  * Some fixes to controller handling
  * A sweep/clean of IntroGame to make sure it's accurate and relevant.

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