Rust, Typescript, Computer Graphics, UI/UX, Security
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vector-analytical-coverage
vector-analytical-coverage PublicRendering vector graphics by calculating the analytical coverage using Green's Theorem
Rust 1
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perfect-antialiasing
perfect-antialiasing PublicAntialiasing via conservative rasterisation and analytical area computation
TypeScript 25
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texture-filtering
texture-filtering PublicTexture filtering using triangle summed area maps
TypeScript 2
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syn-unnamed-struct
syn-unnamed-struct PublicExtends syn expressions and meta structs with unnamed structs and meta list
Rust 1
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