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/* | ||
Open Asset Import Library (assimp) | ||
---------------------------------------------------------------------- | ||
Copyright (c) 2006-2012, assimp team | ||
All rights reserved. | ||
Redistribution and use of this software in source and binary forms, | ||
with or without modification, are permitted provided that the | ||
following conditions are met: | ||
* Redistributions of source code must retain the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer. | ||
* Redistributions in binary form must reproduce the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer in the documentation and/or other | ||
materials provided with the distribution. | ||
* Neither the name of the assimp team, nor the names of its | ||
contributors may be used to endorse or promote products | ||
derived from this software without specific prior | ||
written permission of the assimp team. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
---------------------------------------------------------------------- | ||
*/ | ||
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#include "AssimpPCH.h" | ||
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#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_OGRE_EXPORTER) | ||
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#include "OgreExporter.h" | ||
#include "../include/assimp/version.h" | ||
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using namespace Assimp; | ||
namespace Assimp { | ||
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// ------------------------------------------------------------------------------------------------ | ||
// Worker function for exporting a scene to Ogre xml. Prototyped and registered in Exporter.cpp | ||
void ExportSceneOgre(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene) | ||
{ | ||
// invoke the exporter | ||
OgreExporter exporter(pFile, pScene); | ||
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// we're still here - export successfully completed. Write the file. | ||
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); | ||
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1); | ||
} | ||
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} // end of namespace Assimp | ||
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// ------------------------------------------------------------------------------------------------ | ||
OgreExporter :: OgreExporter(const char* _filename, const aiScene* pScene) | ||
: filename(_filename) | ||
, pScene(pScene) | ||
, endl("\n") | ||
{ | ||
// make sure that all formatting happens using the standard, C locale and not the user's current locale | ||
const std::locale& l = std::locale("C"); | ||
mOutput.imbue(l); | ||
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mOutput << "<mesh>" << endl; | ||
mOutput << "\t<submeshes>" << endl; | ||
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) { | ||
WriteMesh(pScene->mMeshes[i]); | ||
} | ||
mOutput << "\t</submeshes>"; | ||
mOutput << "</mesh>" << endl; | ||
} | ||
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// ------------------------------------------------------------------------------------------------ | ||
void OgreExporter :: WriteMesh(const aiMesh* m, const aiScene* p) | ||
{ | ||
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switch (m->mNumFaces) | ||
{ | ||
case 1: | ||
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} | ||
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mOutput << "\t\t<submesh material=\"\" usesharedvertices=\"true\" use32bitindexes=\"false\" operationtype=\"triangle_list\">" << endl; | ||
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// Vertice Indices | ||
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mOutput << "\t\t\t<faces count=\"" << m->mNumFaces << "\">" << endl; | ||
for (unsigned int i = 0; i < m->mNumFaces; ++i) { | ||
const aiFace& f = m->mFaces[i]; | ||
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mOutput << "\t\t\t\t<face "; | ||
for(unsigned int a = 0; a < f.mNumIndices; ++a) { | ||
mOutput << "v"<< a+1 <<"=\"" << f.mIndices[a] << "\" "; | ||
} | ||
mOutput << "/>" << endl; | ||
} | ||
mOutput << "\t\t\t</faces>" << endl; | ||
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// Vertex data | ||
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mOutput << "\t\t\t<geometry vertexcount=\"" << m->mNumVertices << "\">" << endl; | ||
for (unsigned int i = 0; i < m->mNumFaces; ++i) { | ||
<vertexbuffer positions="true" normals="true" texture_coord_dimensions_0="float2" texture_coords="1"> | ||
<vertex> | ||
<position x="-0.146724" y="-0.159533" z="-0.140746" /> | ||
<normal x="-0.981293" y="-0.191754" z="0.017182" /> | ||
<texcoord u="0.121712" v="0.87139" /> | ||
</vertex> | ||
} | ||
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/* mOutput << " outer loop" << endl; | ||
for(unsigned int a = 0; a < f.mNumIndices; ++a) { | ||
const aiVector3D& v = m->mVertices[f.mIndices[a]]; | ||
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl; | ||
} | ||
mOutput << " endloop" << endl; | ||
mOutput << " endfacet" << endl << endl; | ||
}*/ | ||
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mOutput << "\t\t</submesh>" << endl; | ||
} | ||
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#endif |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,84 @@ | ||
/* | ||
Open Asset Import Library (assimp) | ||
---------------------------------------------------------------------- | ||
Copyright (c) 2006-2012, assimp team | ||
All rights reserved. | ||
Redistribution and use of this software in source and binary forms, | ||
with or without modification, are permitted provided that the | ||
following conditions are met: | ||
* Redistributions of source code must retain the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer. | ||
* Redistributions in binary form must reproduce the above | ||
copyright notice, this list of conditions and the | ||
following disclaimer in the documentation and/or other | ||
materials provided with the distribution. | ||
* Neither the name of the assimp team, nor the names of its | ||
contributors may be used to endorse or promote products | ||
derived from this software without specific prior | ||
written permission of the assimp team. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
---------------------------------------------------------------------- | ||
*/ | ||
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/** @file OGREExporter.h | ||
* Declares the exporter class to write a scene to an Ogre XML file | ||
*/ | ||
#ifndef AI_OGREEXPORTER_H_INC | ||
#define AI_OGREEXPORTER_H_INC | ||
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#include <sstream> | ||
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struct aiScene; | ||
struct aiNode; | ||
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namespace Assimp | ||
{ | ||
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// ------------------------------------------------------------------------------------------------ | ||
/** Helper class to export a given scene to a Ogre XML file. */ | ||
// ------------------------------------------------------------------------------------------------ | ||
class OgreExporter | ||
{ | ||
public: | ||
/// Constructor for a specific scene to export | ||
OgreExporter(const char* filename, const aiScene* pScene); | ||
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public: | ||
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/// public stringstreams to write all output into | ||
std::ostringstream mOutput; | ||
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private: | ||
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void WriteMesh(const aiMesh* m, const aiScene* p); | ||
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private: | ||
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const std::string filename; | ||
const aiScene* const pScene; | ||
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// this endl() doesn't flush() the stream | ||
const std::string endl; | ||
}; | ||
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} | ||
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#endif |