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Inital work on an Ogre Exporter
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andrewfenn committed Apr 16, 2012
1 parent 5975f3e commit ebdb6f9
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3 changes: 3 additions & 0 deletions code/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -332,6 +332,9 @@ SET( Ogre_SRCS
OgreMaterial.cpp
OgreMesh.cpp
OgreSkeleton.cpp

OgreExporter.h
OgreExporter.cpp
)
SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})

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7 changes: 7 additions & 0 deletions code/Exporter.cpp
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Expand Up @@ -74,6 +74,7 @@ void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportScenePly(const char*,IOSystem*, const aiScene*);
void ExportSceneOgre(const char*,IOSystem*, const aiScene*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}

// ------------------------------------------------------------------------------------------------
Expand All @@ -94,6 +95,12 @@ Exporter::ExportFormatEntry gExporters[] =
),
#endif

#ifndef ASSIMP_BUILD_NO_OGRE_EXPORTER
Exporter::ExportFormatEntry( "ogre", "OGRE 3D XML", "meshxml" , &ExportSceneOgre,
aiProcess_PreTransformVertices
),
#endif

#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
aiProcess_PreTransformVertices
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137 changes: 137 additions & 0 deletions code/OgreExporter.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,137 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/

#include "AssimpPCH.h"

#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_OGRE_EXPORTER)

#include "OgreExporter.h"
#include "../include/assimp/version.h"

using namespace Assimp;
namespace Assimp {

// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Ogre xml. Prototyped and registered in Exporter.cpp
void ExportSceneOgre(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
{
// invoke the exporter
OgreExporter exporter(pFile, pScene);

// we're still here - export successfully completed. Write the file.
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}

} // end of namespace Assimp


// ------------------------------------------------------------------------------------------------
OgreExporter :: OgreExporter(const char* _filename, const aiScene* pScene)
: filename(_filename)
, pScene(pScene)
, endl("\n")
{
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);

mOutput << "<mesh>" << endl;
mOutput << "\t<submeshes>" << endl;
for(unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMesh(pScene->mMeshes[i]);
}
mOutput << "\t</submeshes>";
mOutput << "</mesh>" << endl;
}

// ------------------------------------------------------------------------------------------------
void OgreExporter :: WriteMesh(const aiMesh* m, const aiScene* p)
{

switch (m->mNumFaces)
{
case 1:

}

mOutput << "\t\t<submesh material=\"\" usesharedvertices=\"true\" use32bitindexes=\"false\" operationtype=\"triangle_list\">" << endl;

// Vertice Indices

mOutput << "\t\t\t<faces count=\"" << m->mNumFaces << "\">" << endl;
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i];

mOutput << "\t\t\t\t<face ";
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
mOutput << "v"<< a+1 <<"=\"" << f.mIndices[a] << "\" ";
}
mOutput << "/>" << endl;
}
mOutput << "\t\t\t</faces>" << endl;

// Vertex data

mOutput << "\t\t\t<geometry vertexcount=\"" << m->mNumVertices << "\">" << endl;
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
<vertexbuffer positions="true" normals="true" texture_coord_dimensions_0="float2" texture_coords="1">
<vertex>
<position x="-0.146724" y="-0.159533" z="-0.140746" />
<normal x="-0.981293" y="-0.191754" z="0.017182" />
<texcoord u="0.121712" v="0.87139" />
</vertex>
}


/* mOutput << " outer loop" << endl;
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
const aiVector3D& v = m->mVertices[f.mIndices[a]];
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
}
mOutput << " endloop" << endl;
mOutput << " endfacet" << endl << endl;
}*/

mOutput << "\t\t</submesh>" << endl;
}

#endif
84 changes: 84 additions & 0 deletions code/OgreExporter.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/

/** @file OGREExporter.h
* Declares the exporter class to write a scene to an Ogre XML file
*/
#ifndef AI_OGREEXPORTER_H_INC
#define AI_OGREEXPORTER_H_INC

#include <sstream>

struct aiScene;
struct aiNode;

namespace Assimp
{

// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a Ogre XML file. */
// ------------------------------------------------------------------------------------------------
class OgreExporter
{
public:
/// Constructor for a specific scene to export
OgreExporter(const char* filename, const aiScene* pScene);

public:

/// public stringstreams to write all output into
std::ostringstream mOutput;

private:

void WriteMesh(const aiMesh* m, const aiScene* p);

private:

const std::string filename;
const aiScene* const pScene;

// this endl() doesn't flush() the stream
const std::string endl;
};

}

#endif

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