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name: BowFix | ||
main: ARTulloss\BowFix\BowFix | ||
api: [3.0.0] | ||
version: 1.0.0 | ||
author: ARTulloss | ||
website: github.com/artulloss | ||
description: Bow patch |
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<?php | ||
declare(strict_types = 1); | ||
namespace ARTulloss\BowFix; | ||
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use pocketmine\item\Item; | ||
use pocketmine\item\ItemFactory; | ||
use pocketmine\plugin\PluginBase; | ||
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use ARTulloss\BowFix\Item\Bow; | ||
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/** | ||
* Class BowFix | ||
* @package ARTulloss\BowFix | ||
*/ | ||
class BowFix extends PluginBase | ||
{ | ||
public function onEnable() | ||
{ | ||
ItemFactory::registerItem(new Bow(Item::BOW), true); | ||
} | ||
} |
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<?php | ||
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declare(strict_types=1); | ||
namespace ARTulloss\BowFix\Item; | ||
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use pocketmine\entity\projectile\Projectile; | ||
use pocketmine\event\entity\EntityShootBowEvent; | ||
use pocketmine\event\entity\ProjectileLaunchEvent; | ||
use pocketmine\item\Bow AS OldBow; | ||
use pocketmine\item\enchantment\Enchantment; | ||
use pocketmine\item\Item; | ||
use pocketmine\item\ItemFactory; | ||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket; | ||
use pocketmine\entity\projectile\Arrow AS ArrowEntity; | ||
use pocketmine\Player; | ||
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/** | ||
* Class Bow | ||
* @package ARTulloss\BowFix\Item | ||
*/ | ||
class Bow extends OldBow { | ||
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/** | ||
* @param Player $player | ||
* @return bool | ||
*/ | ||
public function onReleaseUsing(Player $player) : bool{ | ||
if($player->isSurvival() and !$player->getInventory()->contains(ItemFactory::get(Item::ARROW, 0, 1))){ | ||
$player->getInventory()->sendContents($player); | ||
return false; | ||
} | ||
$nbt = Entity::createBaseNBT( | ||
$player->add(0, $player->getEyeHeight(), 0), | ||
$player->getDirectionVector(), | ||
($player->yaw > 180 ? 360 : 0) - $player->yaw, | ||
-$player->pitch | ||
); | ||
$nbt->setShort("Fire", $player->isOnFire() ? 45 * 60 : 0); | ||
$diff = $player->getItemUseDuration(); | ||
$p = $diff / 20; | ||
$baseForce = min((($p ** 2) + $p * 2) / 3, 1); | ||
$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $baseForce >= 1); | ||
if($entity instanceof Projectile){ | ||
$infinity = $this->hasEnchantment(Enchantment::INFINITY); | ||
if($entity instanceof ArrowEntity){ | ||
if($infinity){ | ||
$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE); | ||
} | ||
if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){ | ||
$entity->setPunchKnockback($punchLevel); | ||
} | ||
} | ||
if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){ | ||
$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2)); | ||
} | ||
if($this->hasEnchantment(Enchantment::FLAME)){ | ||
$entity->setOnFire(intdiv($entity->getFireTicks(), 20) + 100); | ||
} | ||
$ev = new EntityShootBowEvent($player, $this, $entity, $baseForce * 3); | ||
if($baseForce < 0.1 or $diff < 5){ | ||
$ev->setCancelled(); | ||
} | ||
$ev->call(); | ||
$entity = $ev->getProjectile(); //This might have been changed by plugins | ||
if($ev->isCancelled()){ | ||
$entity->flagForDespawn(); | ||
$player->getInventory()->sendContents($player); | ||
}else{ | ||
$entity->setMotion($entity->getMotion()->multiply($ev->getForce())); | ||
if($player->isSurvival()){ | ||
if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied | ||
$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1)); | ||
} | ||
$this->applyDamage(1); | ||
} | ||
if($entity instanceof Projectile){ | ||
$projectileEv = new ProjectileLaunchEvent($entity); | ||
$projectileEv->call(); | ||
if($projectileEv->isCancelled()){ | ||
$ev->getProjectile()->flagForDespawn(); | ||
}else{ | ||
$ev->getProjectile()->spawnToAll(); | ||
$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW); | ||
} | ||
}else{ | ||
$entity->spawnToAll(); | ||
} | ||
} | ||
}else{ | ||
$entity->spawnToAll(); | ||
} | ||
return true; | ||
} | ||
} |