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Tool to port games written in C/C++ for the Ti84CE to Windows/Linux.

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PortCE allows you to port your Ti84-CE C/C++ application to Windows/Linux so it can be ran as a native executable.

PortCE Setup Guide

  1. Files To start, copy the contents of the PortCE folder to your project.

  2. Assembly

Any assembly code will need to be commented out, or rewritten in C or C++.

You may also use #ifdef _EZ80 to exclude code from PortCE. Conversely, #ifndef _EZ80 can be used to exclude code from the Ti84-CE.

  1. PortCE code

You will need to include PortCE.h in your code.

void PortCE_initialize(const char* window_title)
Initialize PortCE at the beginning of your code. You may also pass in the name of your program.

void PortCE_terminate(void)
When your program finishes, make sure to terminate PortCE.

void PortCE_new_frame(void)
You can call this function to manually output frames.

You can add the following to your makefile so the CE C/C++ toolchain can find PortCE.h, along with the source code for libraries such as graphy.c.

CFLAGS += -I./src_PortCE -I./src_PortCE/PortCE_include/graphy
CXXFLAGS += -I./src_PortCE -I./src_PortCE/PortCE_include/graphy

EXTRA_C_SOURCES += ./src_PortCE/PortCE_include/graphy/graphy.c
  1. Pointers and Integers

You MUST convert int, unsigned int, long, and others to types provided by PortCE.h, otherwise your code may not work, or increment pointers by the wrong amount.. For example, unsigned int may become ti_unsigned_int, uint24_t, or uintptr_t. If you have a packed array of uint24_t*, you may have to use packed_uint24_t* to ensure that each element is exactly 3 bytes instead of 4 bytes.

If you are directly accessing any pointers, you will need to wrap them in the RAM_ADDRESS() or RAM_OFFSET() macros. They should have no effect when compiled for the ti84ce.

The RAM_ADDRESS() macro returns a void* pointer to simulated_ram[16777216]. Example useage:

// Source (Sets pixel 0,0 of the LCD to 0xFF)
*(uint8_t*)RAM_ADDRESS(0xD40000) = 0xFF;

// Compiled for Ti84-CE
*(uint8_t*)((void*)(0xD40000)) = 0xFF;

// Compiled for Windows/Linux
*(uint8_t*)((void*)&simulated_ram[0xD40000]) = 0xFF;

The RAM_OFFSET() macro calculates the offset from simulated_ram[16777216]. Example useage:

// Source (Resets the LCD position to the start of lcd_Ram)
lcd_Upbase = RAM_OFFSET(lcd_Ram);

// Compiled for Ti84-CE
lcd_Upbase = (uint24_t)((void*)0xD40000);

// Compiled for Windows/Linux
lcd_Upbase = ((uint24_t)((uint8_t*)((void*)&simulated_ram[0xD40000]) - (uint8_t*)simulated_ram))
  1. Missing Libraries/Headers/Functionality

Some headers/functions may be missing, and some of the registers won't update automatically quite yet. As time goes on, more functionality will be implemented.

  1. Considerations Not all C/C++ code may work as intended. Here is a list of things to watch out for:
  • sizeof(void*) will be 4 or 8 instead of 3.
  • Integers are promoted to int32_t instead of int24_t.
  • _BitInt(24) (used to simulate int24_t) is exempt from integer promotion rules.
  • Undefined behaviour may produce different results. For example: memcpy(buf + 4, buf, 256 - 4) (Which fills the buffer with a repeating pattern of 4 bytes).
  • Your computer will run your code very fast compared to the Ti84-CE, so make sure your code handles time/frame pacing correctly.
  1. Compiling

PortCE uses _BitInt(24) for int24_t, so it's recommended that you use Clang C23. For reference, the CE C/C++ toolchain uses Clang C17. If your compiler does not support _BitInt, you can try typedef int32_t int24_t, but this may break/crash your code.

To compile your code for PortCE, run mkdir build, cd build, and cmake -G Ninja .., then run ninja to compile your code.

To compile your code for the Ti84-CE, you can use cedev.bat (or equivalent) normally.

Capabilities

LCD/Screen

The LCD is configured by accessing the registers defined in sys/lcd.h. Note that not all registers will have an effect, such as the LCD timings.

Supports:

  • RGB and BGR
  • 16bit Color: 1555, 565, 444
  • Indexed Color: 1bit, 2bit, 4bit, and 8bit
  • Partial hardware cursor support

Other features can be accessed through sys/spi.h:

  • Row-Major and Column-Major mode
  • Inverted Colors

Extra Features

You can include PortCE_Extra.h to add extra functionality to the PortCE version of your program, such as mouse support.

Configuration

(Unimplemented)

You can edit the PortCE.config file to modify startup behaviour, keybinds, and other settings. If a value cannot be read, the default value will be used.

Library Settings

clock_speed

(1.0)

Sets the tick speed of any clocks/timers.

clock_date

(Current)

Sets the date and time when starting the program.

Options:

  • Current: Uses the current date and time
  • : Uses the date and time in the following format: 2015/12/31 23:59:59

Window Settings

window_scale

(2)

Sets the initial window scale/size. If the scaled window does not fit, a smaller scaling factor will be used.

bootup_display

(Automatic)

Choose which monitor the application will open to.

Options:

  • Automatic: Opens on the primary display.
  • : Opens on a specific display. If the display is not available, display 1 will be used.
  • Cursor: Opens on the display the cursor is on.
  • Left/Right/Center/Top/Bottom: Opens on the display matching the direction.

full_screen

(false)

Starts the application in full-screen.

LCD Settings

integer_scaling

(false)

Forces integer scaling on the LCD/Screen.

stretch_frames

(false)

Stretches the frame to fit the window instead of displaying black borders.

linear_interpolation

(false)

Uses linear interpolation instead of nearest neighbor interpolation. May result in a blurry image.

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Tool to port games written in C/C++ for the Ti84CE to Windows/Linux.

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