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Bump version to 0.9.0 and release
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Weasy666 committed Jan 17, 2023
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]

## [0.9.0] - 2023-01-17
### Added
- add new examples
- add common lib for examples with shared functionallity
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2 changes: 1 addition & 1 deletion Cargo.toml
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Expand Up @@ -6,7 +6,7 @@ license = "MIT OR Apache-2.0"
name = "bevy_svg"
readme = "README.md"
repository = "https://github.com/Weasy666/bevy_svg/"
version = "0.9.0-alpha3"
version = "0.9.0"
keywords = ["gamedev", "graphics", "bevy", "svg"]
categories = ["Graphics", "Game engines", "Rendering"]
exclude = ["assets", "examples"]
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10 changes: 5 additions & 5 deletions README.md
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Expand Up @@ -7,15 +7,15 @@ so i took inspiration from [`bevy_prototype_lyon`] and modified and extended it
simple SVG files. SVGs can be used/displayed in `2D` as well as in `3D`.

Files are loaded through [`AssetLoader`], then parsed and simplified with [`usvg`] and then tessellated with [`Lyon`]
into a vertex buffer, which lastly is convert into a [`Bevy`] mesh and drawn with custom [shaders].
into a vertex buffer, which lastly is convert into a [`Bevy`] mesh and drawn with custom shaders.

> *Note:* The SVG support is currently rather basic, i'd like to expand that in the future.

## Compatibility
| `Bevy` version | `bevy_svg` version | Branch |
|----------------|--------------------|-------------|
| [![Crates.io](https://img.shields.io/badge/crates.io-v0.9.0-orange)](https://crates.io/crates/bevy/0.9.0) | [![Crates.io](https://img.shields.io/badge/crates.io-v0.9.0--alpha3-orange)](https://crates.io/crates/bevy-svg/v0.9.0-alpha3) | [`main`](https://github.com/Weasy666/bevy_svg/tree/main) |
| [![Crates.io](https://img.shields.io/badge/crates.io-v0.9.0-orange)](https://crates.io/crates/bevy/0.9.0) | [![Crates.io](https://img.shields.io/badge/crates.io-v0.9.0-orange)](https://crates.io/crates/bevy-svg/0.9.0) | [`bevy-0.9`](https://github.com/Weasy666/bevy_svg/tree/bevy-0.9) |
| [![Crates.io](https://img.shields.io/badge/crates.io-v0.8.0-orange)](https://crates.io/crates/bevy/0.8.0) | [![Crates.io](https://img.shields.io/badge/crates.io-v0.8.0-orange)](https://crates.io/crates/bevy-svg/0.8.0) | [`bevy-0.8`](https://github.com/Weasy666/bevy_svg/tree/bevy-0.8) |
| [![Crates.io](https://img.shields.io/badge/crates.io-v0.7.0-orange)](https://crates.io/crates/bevy/0.7.0) | [![Crates.io](https://img.shields.io/badge/crates.io-v0.7.0-orange)](https://crates.io/crates/bevy-svg/0.7.0) | [`bevy-0.7`](https://github.com/Weasy666/bevy_svg/tree/bevy-0.7) |
| [![Crates.io](https://img.shields.io/badge/crates.io-v0.6.0-orange)](https://crates.io/crates/bevy/0.6.0) | [![Crates.io](https://img.shields.io/badge/crates.io-v0.6.0-orange)](https://crates.io/crates/bevy-svg/0.6.0) | [`bevy-0.6`](https://github.com/Weasy666/bevy_svg/tree/bevy-0.6) |
Expand All @@ -39,12 +39,12 @@ Copy this to your `Cargo.toml`

```toml
# Stable
bevy_svg = "0.9.0-alpha3"
bevy_svg = "0.9.0"

# 2D and 3D are available on default, if you only want/need one, use the following
bevy_svg = { version = "0.9.0-alpha3", default-features = false, features = "2d" }
bevy_svg = { version = "0.9.0", default-features = false, features = "2d" }
# or
bevy_svg = { version = "0.9.0-alpha3", default-features = false, features = "3d" }
bevy_svg = { version = "0.9.0", default-features = false, features = "3d" }

# Living on the edge (at your own risk 😅)
bevy_svg = { git = "https://github.com/Weasy666/bevy_svg", branch = "main" }
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